Auzdein (star system) News:  This star-system is reachable only via a connecting portal opened by Auzdein's will (Auzdein, its namesake).
Auzdein (star system)

The Auzdein star system is the only cosmic body built by and populated with only Inisfreeans.  Existing in its own, exclusive dimension (more accurately, a 'dimensional pocket' similar to those created by 'flat-space' technology), this is an unprecedented star system in a class all its own.
 
System:  Auzdein (p2/4)
Solar System Collectives
    Hierarchically Descending

D = derelict spacecraft

     Auzdein (star system)
Orbit 0​​
  Primary (P):
  L3:​​
  L4:
  L5:​​


​Orbit 1​ (make orbits links)
  P:  Inv
    PM​​:  Seh

​  L3:  Dar
    L3 Moon (L3M):  Sth
  ​​L4:  Kru
    L4M:  Lah
  L5:  Lae
    L5M:  Lis
  L1:  Nio
  L2:  Phe
​​​​​​
Orbit 2
  P:  Zad
    PM​​:  Cam
​  L3:  Cho
    L3M:  Var
​​  L4:  Tos
    L4M:  Bin
  L5:  Tyr
    L5M:  Age
  L1:  Apo
  L2:  Clo

Orbit 3
  P:  The
    PM1​​:  Alt
    PM2:  Cho​*
​  L3:  Pre
    L3M:  Clo*
​​  L4:  Ilo
    L4M:  Int
  L5:  Far
    L5M:  Clo*
  L1:  Kle
  L2:  Far*

Orbit 4
  P:  Mur
    PM​​:  Clu
​  L3:  Via
    L3M:  Mor
​​  L4:  Sar
    L4M:  Der
  L5:  Ben
    L5M:  Gre
  L1:  Int*
  L2:  Tun

Orbit 5
  P:  Ein
    PM​​:  Nov
​  L3:  The*
    L3M:  Tre*
​​  L4:  Rot (or Roth?)
    L4M:  Tre*
  L5:  Sid
    L5M:  Ter
  L1:  Min
  L2:  Tyr*

​          Asteroid Belt


​Orbit 6

  P:  Are
    PM​​:  Sup
​  L3:  Aei
    L3M:  Zio
​​   L4:  Zos
    L4M:  Vem
  L5:  Tra
    L5M:  Qua
  L1:  Pal
  L2:  Pro


Orbit 7​
  P:  Yam
    PM​​:  Dek
​  L3:  Lor
    L3M:  Wat
​​  L4:  Bin*
    L4M:  Alt
  L5:  Eri
    L5M:  San
  L1:  Aph
  L2:  Gel

Orbit 8​
  P:  Uth
    PM​​:  Ely
​  L3:  Des
    L3M:  Arv
​​  L4:  Hye
    L4M:  Ses
  L5:  Bek
    L5M:  Ont
  L1:  Tri
  L2:  Nia

Orbit 9
  P:  Hor
    PM​​:  Anh
​  L3:  Dor
    L3M:  Vir
​​  L4:  Bor
    L4M:  Imp
  L5:  Hes
    L5M:  Ran
  L1:  Ele
  L2:  Hel

Orbit 10
  P:  Ill (use Ili?)
    PM​​:  Zor
​  L3:  Thu
    L3M:  Sur
​​  L4:  Mai
    L4M:  Far*
  L5:  Cha
    L5M:  Lok
  L1:  Tri
  L2:  Ait

Orbit 11
  P:  Zan
    PM​​:  Pha
​  L3:  Wat
    L3M:  Ede
​​  L4:  Lus
    L4M:  Dez
  L5:  Sak
    L5M:  Xan
  L1:  San
  L2:  Dat

Orbit 12
  P:  Joa
    PM​​:  Jun
​  L3:  Aga
    L3M:  Son
​​  L4:  San*
    L4M:  Tho
  L5:  Par
    L5M:  Ada
  L1:  Kle
  L2:  Kur

Orbit 13
  P:  Pra
    PM​​:  Yun
​  L3:  Gar
    L3M:  Alr
​​  L4:  Lox
    L4M:  Ant (use dif?)
  L5:  Men (use dif?)
    L5M:  Syt
  L1:  Lym
  L2:  Vel

Orbit 14
  P:  Aig*?
    PM​​:  Alm
​  L3:  Sue
    L3M:  Tre*
​​  L4:  Alc
    L4M:  Pat*?
  L5:  Tro
    L5M:  Vir
  L1:  Zay
  L2:  Can (use dif)

Orbit 15
  P:  Wat*
    PM​​:  Ina
​  L3:  Ram
    L3M:  Ont*?
​​  L4:  Eun
    L4M:  Akr
  L5:  Mak
    L5M:  Als
  L1:  Gro
  L2:  Mat

Orbit 16
  P (gas giant):
    PM1/P (gas giant)​​:
      PM1's P:
      PM1's L3:
      PM1's L4:
      PM1's L5:​​​​
    PM2/L3:
      PM2's M1:
      PM2's M2:​​
    PM3/L4:
    PM4/L5:​​​
​  L3:
    L3's M1/PM:
      L3's M1/PM's M:​
    L3's M2/L3:
      L3's M2/L3's M:​
    L3's M3/L4:
      L3's M3/​L4's M:
    L3's M4/L5:
      L3's M4/L5's M:​
    L3's M5/L1:
    L3's M6/L2​:​​​​
    L3's M7:​
​​  L4:
    L4's M1/PM:
      L4's M1/PM's M1/PM:
      L4's M1/PM's M2/L3:
      L4's M1/PM's M3/L4:
      L4's M1/PM's M4/L5:​​​​
    L4's M2/L3:
      L4's M2/L3's M1:
      L4's M2/L3's M2:​​
    L4's M3/L4:
    L4's M4/L5:​​​
  L5:
    L5's M1/PM:
      L5's M1/PM's M1/PM:
      L5's M1/PM's M2/L3:
      L5's M1/PM's M3/L4:
      L5's M1/PM's M4/L5:​​​​
    L5's M2/L3:
      L5's M2/L3's M1:
      L5's M2/L3's M2:​​
    L5's M3/L4:
    L5's M4/L5:​​​
  L1:
    L1's M1/PM:
      L1's M1/PM's M:
    L1's M2/L3:
    L1's M3/L4:
    L1's M4/L5:​​​​​
  L2:
    L2's M1/PM:
      L2's M1/PM's M:
    L2's M2/L3:
    L2's M3/L4:
    L2's M4/L5:​​​​​​
   


Auzdein (2517)
G2V
1.0 sol
1.0 sol
1.0 sol
5,778 °K (9,940.73 °F)
(N/A) # AU
Stellar Mass:
Stellar Class:
Luminosity:
Planets:
Moons:
Asteroid Belts:
Asteroids:
Additional Objects:
1 M☉
G2V
1 L☉
121
84
1
N/A
3
Are
系統
馮希姆萊
Note

100% of the worlds in this system (including the moons and other cosmic and megastructure bodies) are fully terraformed, habitable, and colonized.  All of these worlds are also hollow (as with Agharta inside the Earth), and this hollow interior is also populated.

---[Kardashev Scale]---

​Inisfree's realm (all the Inisfreean constructs (humanoid female nymphs and their structures) is a "Type V, Omega-minus" civilization; collectively, Inisfree has total understanding and control of the entire Universe, can effortlessly extract power out of all of it, including its dark-matter, convert anything into anything on the subatomic scale, and even manipulate Space and time themselves.

The ‘external frame of reference’ from which Inisfree is capable of accomplishing these feats is its capitol-structure; ‘F.O.B.1’ a.k.a. ‘Inisfree’, or, more accurately: ‘Inisfree city’ (as ‘Inisfree’ also implies the entirety of the Inisfreean realm, which is its empire, which is its Inisfreean humanoid people, no matter how far out they are dispersed across Creation). From ‘Inisfree city’, and all extensions of this special realm, such as ‘star-system Auzdein’, Inisfreeans exist and operate from a wholly custom, eternal, immortal, unalterable dimension and universe all their own.
Namesake

While some founding fathers had cities named after them, such as Washington D.C. and Austin, Texas, Auzdein had the star system he founded named after him.

---[Constant, Fixed Orbits]---

Like all Inisfreean constructs, every component of this star system is immortal. Thus, the orbits do not degrade inward or outward, even if incredible cosmic forces are immediately adjacent its perimeter.
---[Lagrange-point Pocket Technology]---

To keep the worlds affixed to this star-system’s Lagrange points from destabilizing the primary worlds of their respective orbits, the gravitational signatures of all Lagrange point worlds are kept channeled through singularities such that while all surface conditions remain Earth-like, everything beyond low orbit of these worlds remains incredibly distorted and masked. The result is that gravity-slingshotting only works in this star-system to the extent that it would work in a system with only one planet per orbital ring, and objects could only remain in orbit of a Lagrange point world if just above the upper atmosphere. This is one of many reasons why Inisfreeans simply step through dilating singularities in the Space-time continuum; portals that open and close around them, such that they aren’t really moving at all to reach other worlds, but just carrying on normally as the passage appears, moves around them, and re-seals itself back up into non-existence in their wake. This means that their transportation technology is beyond warp and FTL; it is relative-FTL, and requires nothing more than their own mind’s will to function even better than a human supercomputer used for calculations, navigation, and drive-core operation. Inisfreeans, after all, are supreme masters and artisans with all forms of interaction, interfacing, and the simplification of exertions into the most efficient and split-second forms of techniques that have only complex, challenging, and costly variants outside their realm. The underlying, overall Inisfreean technique is always of this method; being able to do with just a thought or two what it takes other species gigantic machines and computers to do.

​Lagrange-point worlds, therefore, have a reduced signature. This is much, in concept, like the signature reduction of ‘stealth’ aircraft; while they are exponentially larger than their radar signatures, their sophisticated technology allows their crew to enjoy normal living and operating conditions, with all ignorant outsiders being barely able to notice, track, and/or intercept them. Inisfreeans merely developed this technology to do the same thing on a larger scale and with additional (all) signatures.

​The channeled energy, which would otherwise leave world-sized gravity signatures in the Space around the occupied Lagrange points, is used to maintain the advanced Repulsine perimeter bubble/sphere/membrane ‘fields’ which permanently envelope, shield, and cloak every world (from moon to star) in this system. This channeled energy is also used to maintain the perfection (unchanging aspect) of every orbit.
---[Star-system Space-station Class]---

This star-system is considered the next step up from an SSBS; a Star-Sized Battle Station/Spaceship, which is larger than a TSB (an orb-collective called The Supreme Being), and is the largest organization and fixed-form state of the ICs (Inisfreean Constructs/Clones). There are no plans at present to construct or clone anything larger, such as a solid-state, star-system-sized station/spaceship (a sphere like the Death Star, with levels from core to outer surface, as big as the biggest stars in the galaxy; with dimensions comparable to most solar systems). Thus, while technically a solar-system-sized flight formation of world- and star-sized aerospacecraft, this ‘flight formation’ is a permanent one (immortal in multiple senses of the term; unchanging, and unchangeable (immune to damage and alteration; immune to degradation by internal and external cosmic forces).
---[Asteroid Belt]---

Belt Swell (the expansion and contraction of asteroid belts and other cosmic collectives due to ‘tides’ caused by passing planets and other cosmic bodies)does exist in this star system, as there are virtually countless asteroids and other small cosmic bodies sharing (and being shared by) the many orbits here. These are allowed to exist in this system only because 1) it creates an excellent, highly dynamic, realistic, and significantly challenging Space flights navigation training environment, and because 2) none of these ‘small bodies’ are capable of entering the orbits of any of the worlds, which would, in systems outside this realm, result in the usual minor to catastrophic damage caused by foreign-body impacts like the common asteroids.
---[Population Mindset]---

Inisfreeans are as familiar with the cosmos and all its aspects as human children are with the alphabet.  Because of this, Inisfreeans find it completely normal and commonplace for their star system to have dozens of planets and moons, as well as multiple stars in co-orbits.  Furthermore, Inisfreeans find weird and unlikely when any world doesn't harbor intelligent and abundant forms of life.
---[Biology, Physiology, and Ecology]---

“Life as we know it” is a few hairs different within the Inisfreean realm of the Auzdein star-system –and that includes literally; the hairs of the Inisfreeans do not get split ends, cannot be frayed or broken, change their length, color, curliness, and volume like the tireless flexing of a muscle at will, and are, as all Inisfreean things, immortal. Beyond this, whatever enters this star system, just as whatever enters the city of Inisfree, becomes immortal to a slightly lower degree; it cannot be hurt or even grow hungry or weary, so long as that is the will of the one humanoid who governs this realm.

The flora does not require decaying matter for nourishment, and the fauna are herbivorous. Whatever plants the fauna consume, replacements quickly grow back within minutes or hours for (rather than months or years).

Also, microscopic life-forms and bugs cannot exist in the Inisfreean realm, so you won’t ever see a single ant or other ‘critter’. The same holds true for rodents and anything that would, in the realm beyond this star system and its capital city, behave in a hostile manner. While some outsiders believe such life is a mandatory part of ‘the food chain’ and ecosystems in general, this is not the case within this realm; a different balance holds true. Some outsiders claim that such life is even critical for the health of humanity, but not so within the Inisfreean borders. Even the microbes and ‘pro-biotics’ that aid in digestion fall indefinitely dormant and unneeded –a state of hibernation- when their parent organism (i.e. you, for example) explore this realm.

One of the most curious qualities of being in this realm, although no one has yet to be brave enough to notice or test it, is that the immortality effect it has on all life approved to know of and enter into this realm… works just as perfectly in the void of Outer Space; while inside this star system, anyone is instantly capable of exiting their spacecraft or spacesuit and maneuvering by pure will through the ‘black ocean’ between the worlds. If you’ve ever read a Superman comic and wondered how his humanoid species can fly around like this, an Inisfreean can both tell and show you.

In short, nothing needs to consume anything to live, as cells stop aging and being shed, and even eating plants for salads becomes entirely by habit and choice. Just like with work, Inisfreeans and those allowed inside their realm do things because they want to; not because they have to.
---[Meteorology and Climatology]---

‘O-zone holes’ cannot exist in this realm, and solar flares and winds cannot adversely affect satellites orbiting any of the Inisfreean worlds. Worlds do not have ‘ice ages’ or ‘global warming’ periods; whatever their seasonal temperature and humidity ranges are, that is what they will always be. Inclement weather also does not and cannot exist on an Inisfreean world, so tornadoes, hurricanes, whirlpools, tsunamis, monsoons, typhoons, flash floods, and even sink holes and undertows will never occur. The gustiest winds will be pleasurable and refreshing ones, and the rains will never dampen the ground to the point of any instability beyond minor puddle forming. Rapid movements through the atmosphere cannot cause damaging heat from friction, so reaching and breaking terminal velocity is not in any way dangerous, yet no foreign cosmic bodies can even reach these Inisfreean worlds’ atmospheres, let alone begin to burn up in them.
---[Gas Giants]---

While radiating enough heat to keep their adjacent planets and moons pleasantly warm, gas giants in this star system do not have cores hotter than the surface of the stars. Instead, as all Inisfreean worlds and Earth-That-Was, even these giant worlds have hollow interiors complete with solid surfaces and teaming with ‘life as we know it’. Inisfreeans have not colonized the innards of these largest of their star system’s worlds, though; they are kept vacant for reasons yet unannounced.
---[Sociology, the Hierarchy, and the Aristocracy]---

Inisfreean Constructs (ICs) in the Inisfreean realms (which now include this star-system along with the founding-city, Inisfree), are often flash-cloned; they blink into existence, complete with fully developed personalities and very well defined roles and senses of purpose and belonging. Because Inisfreean communication is a version of the Ansible capability and technology (from the novels saga Ender’s Game), all Inisfreeans everywhere in Creation instantly know when this occurs, who or what the newcomer is, and what she/it is all about.

The ‘chain of command’, otherwise known as the hierarchy, is surprisingly simple for a population and community of this incredible size (many billions of times larger than the human population was at any point in its own history). Each Inisfreean can perform any task, and they remain in an eternal state of mutually rotating to and through each job in their realm. This means that every Inisfreean will, at regular intervals, hold every rank and position an indefinite number of times. All Inisfreeans, however, are immediately subordinate to the Grid Mind; the sentient supercomputer being which functions as the ‘brain’ and Executive Officer (2nd in command) of the capital-city Inisfree. This Grid Mind, in turn, is immediately subordinate to the single, eternal, male humanoid founder and leader of the Inisfreean empire, Auzdein von Himmler. The one tricky part for some outsiders to initially grasp is that any Inisfreean can suddenly become the indefinite commander of the entire Inisfreean realm; this is because Lord Himmler can ‘possess’ them like the flexing of a muscle, entering their mind as the dominant consciousness to experience life from their body’s perspective. Thus, all this being said, the Inisfreean hierarchy only has and needs three tiers, even with dozens of sizes of spaceships and military units.

The entire Inisfreean population, including the Inisfreeans just this very moment flash-cloned into existence, are, by default, members of the most elite and comfortable aristocracy in Creation. There is no other class within the Inisfreean empire and realm. Even outsiders (those welcomed as guests) are treated as royalty (minus, of course, any command authority).
---[Economics]---

Technically, there is no economy within the Inisfreean realm; wealth and resources are eternally abundant, perfectly balanced, void of any costs, and available to everyone. No one is needed to distribute, inspect, or otherwise regulate any of them. Thus, there is no government or banking industry. Production is by will of the Grid Mind, which is an extension of the will of the Inisfreean dictator, Lord Himmler. Furthermore, all forms of monetary currency and bartering are banned and forbidden in this realm. You will never see a single coin, dollar, or digital credit unit, even in a museum here.
---[Immortality and Recall Beyond the Inisfreean Realm]---

Inisfreeans remain immortal no matter where they go in Creation, but outsiders must learn how to achieve this for themselves. Inisfreeans are happy to offer suggestions, training, and so on, but, ultimately, it is always up to the being(s) in question to figure it out and stabilize it for themselves.

Inisfreeans can effortlessly ‘port’ (the Inisfreean version of teleporting, which is smooth, silent, and leaves no energy signature or shockwave behind) back to wherever they want in the Inisfreean realm. Just like the changing of their iris, hair, and skin color, this is like easy muscle-flexing for them. And, because Inisfreeans cannot grow hungry or weary, this action consumes no energy. The only time an Inisfreean may appear ‘worn out’ is if they become emotionally stressed, such as by being apart from other Inisfreeans for longer than a few years. Although this couldn’t be accurately called their ‘kryptonite’ (because it does not, in any way, diminish their incredible abilities in terms of strength, speed, cognitive acuity, or longevity), this does still result in noticeable changes (of outward mood, at least) under various circumstances. However, it is important to note that even in the lowest of moods, when their ‘life force’ (sometimes called an ‘aura’, although that is, more accurately, just the portion of the life-force radiated out around the body like a semi-visible/feelable aurora) seems all but completely diminished due to clear, emotional depression, Inisfreeans can instantly be recalled (or recall themselves) via this innate ‘porting’ ability.
---[Romance and Sex]---

Inisfreeans are innately polyamorous and will have carefree sex and orgies with anyone they find beautiful and otherwise attractive. Social problems are not possible between Inisfreeans, and it is the straying from this lifestyle, rather than the indulging in it, which Inisfreeans know results in said types of problems. No matter what the occasion or relationship is, every Inisfreean will be just as romantic, and give just as much meaningful love and attention, to everyone they feel called and aroused to share such things with.

It is important to keep in mind that diseases, STD or otherwise, are impossible for anyone within the realm of the Inisfreeans, as well as for Inisfreeans within any realm. When an Inisfreean wills (chooses) it, even the most confused and poisoned outsider, even in the most remote and negative of outside realms, can be instantly and permanently cured of their STD(s) (and any other diseases and ailments) just by being in the general proximity (or even vicinity) of the newest and youngest of the Inisfreeans. This was, after all, prophesied by humans such as Jesus; that those who believe would become able to do even greater works than his; even greater works than god’s.​​
---[Linguistics]---

Due to the Inisfreean Neural Network (I.N.N.), the Grid Mind, how Inisfreean brains and thoughts work (they are capable of telepathy and mind-probing if given permission), and the nature of languages in general, each Inisfreean can, within a matter of hours (and sometimes much less), gain a fluency in any language, spoken, written, hand-signed, or otherwise. Thus, all Inisfreeans can speak all languages –and not just from Earth-That-Was (which had more than 6,900 distinct languages before the terraforming event and military Rapture campaign of 2013 AD).  C3PO, eat your heart out.
---[Reproduction and Essence]---

For Inisfreeans, reproduction is not a result of exchanging sexual fluids, nor do Inisfreeans even have reproductive sex organs from which genetic material could be extracted for artificial reproduction processes. Inisfreeans are reproduced only by will of Lord Auzdein, via the direction of Inisfree city’s Grid Mind, which engineers the genetic sequence of each Inisfreean based on Lord Auzdein’s envisioned end result, and grows them in Inisfree’s cloning facilities by singing the air above their pedestals into new subatomic states and arrangements.

An Inisfreean is basically this: if a nymph, a supercomputer, an elf, a xenomorph, a fairy, a Kryptonian (such as Supergirl or Superman), and an interstellar, biomechanical starship were combined into one humanoid being. Inisfreeans are the quintessence of humanity –even though they are decidedly not human.
---[Sentient Conscious Biomechanics]---

All ICs (be they Inisfreean girls, Inisfreean buildings, Inisfreean vehicles, Inisfreean weapons, or even Inisfreean plants and landscaping) are part of the I.N.N., and effortlessly, rapidly re-grow themselves to ‘heal’. Although nothing can take damage or otherwise be wounded or unattractively altered in the Inisfreean realm, sometimes an imminent, high speed impact will be mitigated by changing the structural integrity of the relatively ‘inanimate’ objects in the Inisfreean realm; a boulder or building façade might temporarily soften or move out of the way to avoid unintended collisions, while the wind and atmospheric density increase just enough to compensate in another way. This is extremely rare, as Repulsine engines constantly regulate motion and traction, as well, but it will be experienced from time to time –and almost always by choice, as all Inisfreean things are.

Because everything in the Inisfreean realm is conscious, no one needs to monitor or override anything, yet simultaneously, everything technically is able to monitor everything else, because, again, everything there is conscious, and because of the instantaneous, collective-consciousness though process that pass around in the I.N.N. –between the humanoid Inisfreeans (the girls) and all other Inisfreean constructs; the buildings, plants, and even the worlds and stars themselves.
---[Transportation]---

While any Inisfreean can will you to ‘port’ (teleport; either by yourself, or with them) anywhere you or they desire, Inisfreeans typically choose to drive or fly around their communities and realm via Inisfreean vehicles and aerospacecraft, such as luxury cars, luxury mobile homes, luxury jets, luxury dropships, and luxury warships (yes, just about everything the Inisfreeans make is extremely luxurious –because why not??). Taking the slower, ‘scenic’ route is often more rewarding, and Inisfreeans are extensions of the mentality and memes of their leader, Lord Auzdein; thus, all of them firmly believe in the proverb that ‘the journey is the destination’.

When ‘porting’ (teleporting), speed is not changed (one simply remains where they are, and a portal opens and moves around them, closing back up behind them, and is so finely tuned and seamless that it might as well be a single layer of atoms of the wind passing snugly over the surface of their skin like a gentle caress). Also, when ‘porting’, collisions are impossible; ‘no two things can exist in the same place at the same time’, and since everything in the Inisfreean realm, including the realm and its void (Outer Space) itself are conscious and a part of the Inisfreean collective (the I.N.N., et cetera), if a collision seemed possible, the realm would adjust the potentially affected components accordingly and in perfect time.
---[Lord Auzdein von Himmler]---

Once called ‘The Governor’ (during Inisfree city’s first few centuries of operational status), Auzdein of Antarktis (that’s German for ‘Antarctica’, where the fully-mobile starship-city Inisfree remains anchored) has enjoyed a growing list of official and formal titles much like the other royals who grew kingdoms and empires of their own. Some of his current titles include:
  1. Sir Auzdein von Himmler, First Knight of the Human Empire
  2. Lord Auzdein of Inisfree
  3. Commander of the Inisfreean Holy Military
  4. Overseer of Humanity
  5. Founding Father of Inisfree, the Inisfreeans, and Auzdeinianity
  6. Prime Protector of Gaia and the Realm
  7. Dictator and God-king of Inisfree and star-system Auzdein

And while he enjoys god-like status on Illium (and all asari worlds), he is a god (the god) on all worlds in star-system Auzdein; his will instantly adjusts and constantly controls every particle within this realm, just as it does within its capital city, Inisfree.
---[Planet Data]---
Stellar ID:  
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---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
(dozens)
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
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Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 6P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
105 - -25 °F
1.0 g
1.00 atm
.74 AU
.74 EY; 270 days
24.0 Earth Hours
Auzdein (2517) 7P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
90 - -40 °F
1.0 g
1.00 atm
.83 AU
.83 EY; 300 days
24.0 Earth Hours
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Vantages and Appearances]---

All planets and moons in this star system are set at respective distances from one another such that from the parent body, the moons will always be the same size in the sky as the Moon is from Earth.

Worlds at the Lagrangian points will appear as colored pinpoints.





















Note

Are ("ar-eh") is a world whose surface is 1/3 covered in that signature, verdant Irish grass which almost seems to faintly glow a light green.  Curiously, so, too, are its many aligned rings, except they actually do faintly glow that Irish green color.  Also like-colored is Are's own nebula.

The other 2/3s of Are's surface are forests, woodlands, and the occasional state-sized, dusty-moss colored plateaus.​​
---[Population Density]---

Earth-That-Was had notorious congestion and urban sprawl, despite less than 2% of its land mass being developed with what the humans called 'civilization'.  All Inisfreean worlds use their 'Multiplication Table' to ensure every piece of civilization they build is spread out enough, and covered in biotecture and landscaping enough, so that no more than 100 people ever occupy the same square kilometer.  Thus, even though Inisfreean worlds all have 100 billion Inisfreeans living on them and in their hollow cores (more than 14 times the maximum population of Earth-That-Was during 2012), you almost never see or hear any of them, and almost never notice their structures (the majority of which are subterranean); tastefully hidden.
---[Inisfree-city Compared to Inisfreean Cities on these Worlds]---

Inisfree (the city) is a mobile, spherical city roughly 1,000 cubic kilometers in volume.  It exists in its own dimensional pocket, which is part of its natural state.  In contrast, the thousands of Inisfreean cities on each of these hundreds of worlds in star-system Auzdein have clear similarities and differences compared to Inisfree-city, the 'Fertile Crescent' equivalent of the Inisfreean civilization and empire.

For example, the cities of these worlds, like Inisfree-city, are predominantly concealed under ground and landscaping.  Unlike Inisfree-city, however, they do not exist in their own dimensional pockets, and are not mobile; either would be unnecessary because their star-system exists in its own dimensional pocket, it is mobile (it can be piloted/flown anywhere in Creation), and because earthquakes and 'natural disasters' are not possible on any of its worlds, thus there is no need for large Repulsine assistance​​​​.
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​


Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 8P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
85 - -45 °F
1.0 g
1.00 atm
.91 AU
.91 EY; 330 days
24.0 Earth Hours
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 9P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -50 °F
1.0 g
1.00 atm
.99 AU
.99 EY; 360 days
24.0 Earth Hours
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 10P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -55 °F
1.0 g
1.00 atm
1.08 AU
1.08 EY; 390 days
24.0 Earth Hours
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
(dozens)
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Star-system Auzdein]---
Continued on:  
Page 1 of 4:  Here
​    (Solar Orbits 1-5, inclusive)
Page 3 of 4:  Here  
    ​(Solar Orbits 11-15, inclusive)
Page 4 of 4:
 Here  
   
​(Solar Orbit 16; Gas-giants)
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Note

Sup’s woodlands are dark browns typically appearing almost purple in the daylight. Its plains, making up just under half of its outer surface, appear a soft, light blue; pastel. The interesting feature of this world is that even in these pastel expanses, thick, deep woodlands still exist; more difficult to see in those places, the woodlands match the much lighter color scheme, blending in almost as well as a chameleon would.
Note

Aei is a world just barely more a Class M than Class O; oceans covering the majority of its outer surface. With 25 to 30% cloud cover, Aei is both the most oceanic of the woodland worlds in star-system Auzdein, as well as the shadiest and rainiest. If it was just one more solar-orbit out from this system’s group of stars, it would easily be a world with every continent and island completely shrouded in rainforest canopies.
Note

In spite of its mud-clump appearance, Zio is actually a typical, warm, woodlands-covered, 6th solar orbit world.  Its canopies, instead of being a shade of green, are actually healthiest when their leaves and mosses are brown; thus, the misleading appearance from high altitudes, such as orbit, of this moon.
Note

Zos is another optically misleading Inisfreean world; though it appears to be either a soft blue-gray colored desert world, or a world of extremely shallow oceans, both the blues and grays of this planet are part of the color array of its flora.  On Zos, fields and meadows of chalky blues and grays, along with very gradually sloping plains of moss-covered terrain and bushes, are the native ecology.
Note

Vem is a moon with a distinctive, dark blue-gray sheen to it, depending on the angle of refraction of any of this system's stars' light.  Oddly horizontally-'finned' landmarks of milk-chocolate colored brown dot its outer surface in sporadic clusters.  Another of Vem's signature features is that, nearer its poles, despite being one of the warmer worlds in this star-system, it bears ice-plateaus -some of which double as islands.
Note

Tra’s outer surface is almost completely pale-blue; its only other visual aspects being the hazy, shadier areas caused by its very well camouflaged woodlands, its single, predominantly equatorial equivalent of the Grand Canyon (appearing as the royal-blue trench from this orbital vantage), and its only major crater nearer its southern polar hole.
Note

Qua has a more familiar color scheme; dark brown and green woodlands covering almost all of its surface, with rich blue lakes and seas, all beneath a normal, average amount of regular cloud cover. With large sections of both polar regions only being as cold as -5 to 0°, entering either polar opening and exploring its hollow core is as easy for a human as wearing boots, gloves, and a coat.
Note

Pal appears to be heavily, traditionally, industrially colonized whenever night falls; its surface lighting up with a network of warm-colors dots and chain-lighting. These bright spots are actually due partly to its higher number of regulated volcanoes, and partly to its higher amount of bioluminescent surface flora. This makes for some of the most beautiful and otherworldly night strolls; imagine walking past distant ribbons of lava flows, amidst ridge-lines and valleys of twinkling tree canopies and flower petals floating and glowing on the warm, night breezes (warmed by the heat of the lava streams)!
Note

Entirely bright blue, with its only patches of white being from its sparse cloud cover, Pro is a woodland world that appears to be completely underwater –at least from high orbit. As one enters low orbit and then the atmosphere, the texture becomes clearly coarser and more light absorbent and refractive, as opposed to the smooth, undulating, and reflective surface that any water-based ocean would display.
Note

Like Alt, Gel's jungles lie mostly within its hollow core.  The tan stretching across many of its larger islands are strings of sand dunes, some as tall as skyscrapers and mountains, which are somehow never blown into different forms or formations by the winds.

'Gel' is pronounced with a hard 'g', as in 'gell'; not like 'gel' or 'jello'.​​
Note

Aph's jungles are bronze- and wheat-colored, spread apart only by its few visible waterways.  Though not a dry planet by any means, as with most jungle worlds, the bulk of Aph's moisture comes not from rainfall, but running water hugging these channels (and those of its many subterranean rivers).
Note

The jungles of this world, the moon named San, are long wisps of thick plant-life spread out across a global plain of blue, gray, and green-colored dirt and moss.

​​The latitudinally-oriented
strip of dusty-pink and lavender-colored terrain is the lowlands of this moon.  This is where the few clouds of this warm, jungle world are most often found.
Note

Eri is another of this star-system's jungle-planets, and one whose thick vegetation is only broken up by a meandering clearing of dirt and muddy plains, with tiny, isolated deserts and Tibetan-high mountain clusters in its innards.

Though the clouds of Eri sometimes appear light green, this is just another effect of Inisfree's next-gen' HAARP technology.  The air on Eri, as on all Inisfreean worlds, is completely breathable; perfect for any human visitor.​​
Note

Alt is an ocean-world on its exterior, but the interior of this customarily hollow Inisfreean world is one of the thickest jungles in the Auzdein star-system.  Alt's state-sized islands spread out across its outer surface are also heavily jungle topped, even, in many cases, as high up as their mountain peaks.
Note

Just barely terrestrial enough not to be a Class O world, this planet's largely Greek-islands appearance  shows beaches and deserts scattered as far inland as each continent's core.  As with other Inisfreean worlds, the flora's colorations can be deceiving; being another of the 7th solar orbit's jungle worlds, what looks barren from above may actually be a thick, sand-colored canopy of a wide variety of leaves and other ecological components.
Note

Wat is another global jungle, and one which has fairly regular cloud cover, but so little rainfall that its many forested regions have forest floors which barely receive any moisture at all.  The curious result is that, while it appears to be densely vegetated from above, upon closer inspection this vegetation is very hearty flora anchored tenaciously atop a moss-speckled desert kept hidden by all of its canopies.  The water of this moon most often stays in its many large lakes.
Note

The jungles of this planet, Lor, are mostly on its inner surface (its hollow interior), however its predominantly-equatorial island chain is also completely covered in jungles.

Tan m​​ountains and crags, some of which are covered in tan-colored jungle canopies, comprise a hearty portion of its outer-surface landmass.
Note

Dek is the classic jungle world; a moon almost completely covered in a dense forest which enjoys regular rainfall, but not enough to be classified as a rainforest.  Even its seas, few and far between, are heavily dotted with jungle-covered islands.  Traversing this world is extremely time-consuming, unless, of course, you have a native Inisfreean as a guide (as they can fly and 'port' at will, and without any need of energy expenditure).  Weather is typically overcast 1/4 of the time.
Note

Though largely oceanic, Yam's outer surface -a global island chain- has so many isles and islets, all completely covered in jungles, that it is still counted as one of this solar orbit's standard jungle worlds.  Even many of its tan-colored island-mountains are covered in like-colored jungle flora all the way to their snowless peaks.
Note

Predominantly swamps, marshlands, wetlands, and floating island networks, this last world of the 8th solar orbit is another signature planet.  The only landmark singularity on its outer surface is the pale-colored, golden-green desert cradled within the jagged border of one of this world's only cliff-bearing landmasses.

Note

Tri, although appearing to be perhaps the most shallow of Inisfreean Class O worlds, actually has relatively deep bodies of water on both its inner and outer surfaces.  It does, however, also have 1/3 of its outer surface under such shallow waters that it is possible to easily walk nearly anywhere on this global-ocean world.  Instead of land-bridges or ice-bridges, Tri has 'wading-pool-bridges'.

Note

Almost entirely ocean on its outer surface, the moon Ont has the vast majority of its terrestrial Inisfreean cities built upon its inner surface, while the vast majority of its Inisfreean floating cities are visible atop the waves of its outer.

Appearing from orbit much like Neptune, Ont is another signature Inisfreean world.​​

Note

Bek's many seas and oceans may appear as deep or deeper than some of Earth's, but this is another common misperception of Inisfreean worlds.  These oceans owe their misleading apparent depth to the coloration of their beds; entire, continent-sized floors of a apatite, azurite, blue aventurine, blue sapphire (not all sapphires are blue), blue topaz, blue tourmaline (indicolite), kyanite, lapis lazuli, and sodalite.

Note

This L4 moon of the 8th solar-orbit has a distinct, icy-blue glow to it, but this is not attributed to bioluminescent plankton, as such creatures cannot exist on any Inisfreean world.  Rather, this is due simply to a special form of stimulation of the water molecules themselves; an advanced form and application of Tesla's wireless energy system applied on a global scale.

Note

With only a few continents placed far and wide around this globe, each of which being shaped much like Indonesia of Earth-That-Was, Hye is another world almost completely covered in oceans.

Note

Though appearing half terrestrial, the vast majority of all landmasses on this moon are actually very shallow inlets, coves, fjords, bays, gulfs, and gentle flood plains.  

Note

The signature feature of Des is that its topography is almost completely underwater; all of the lighter patches of color visible from orbit are its shallowest oceanic regions.  From these lighter colored waters, which range in depth from 2 to 15 feet, to this world's darker waters, which range in depth from 15 to 50 feet, you will scarcely find but remote islets as pinpoints across its outer surface.

Note

Although even the largest of bodies of water on all Inisfreean worlds are never deeper than several stories (70'), Ely's great oceans are especially shallow; the deepest of them being no more than a surprising ten feet in depth.

Note

All worlds in this star-system's 8th solar orbit are, technically, Class O planets, however do to the fact that all of their land masses, as well as their inner surfaces, are habitable by humans, they remain classified as Class M worlds, as well.

Uth is one of these worlds, and one laden​​ with virtually endless, temperate beaches.  At its polar regions, ice caps are never present, as the freezing temperatures are counter-balanced by the eternally constant ocean currents.
Sup
物資供
Aei
眼睛
Zio
佐思
Zos
Pro
Pal
鮑爾
Qua
節瓜
Tra
待遇
Vem
任關佩
Yam
Dek
甲板
Lor
傳說
Wat
掃管笏
Bina
比娜
Alt
阿爾塔
Eri
伊利
San
Aph
層次分
Gel
凝膠
Ely
環球
Uth
伊利
尼厄
Nia
Tri
Ont
關於
Bek
小河
Ses
Hye
Arv
抗逆轉
Des
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Population: 
Capital:
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Hor
Note

The first on this list of the Earth-like worlds in this star-system, Hor shows a surface of a unique honeycomb topography; a global, radial grid of what appear to be lunar-like craters, now heavily filled in, smoothed out, and half of which are covered in shallow seas and oceans.  This topography makes it possible to walk to nearly any island on the planet, and makes the snow-capped mountains true oddities to anyone not familiar with Inisfreean terraforming abilities.

Anh
一個
Note

Anh's surface is an even mix of green meadows and forests with weaving bands of seas half-filled with low sand berms preventing the majority of them from having any waves whatsoever.

Dor
多爾
Note

This planet's landmasses include meadows and plains, forests and jungles, and an even global peppering of snow-crowned mountain clusters.

The seas connecting and snaking about both hemispheres ​​show as a deep, dark purple due to the amethyst and sapphire based sands that make up their floors.

Vir
未爾
Note

Vir is a moon almost identical to Earth in every way, save the exact orientation of its landforms, and the fact that inclement weather and illnesses cannot occur here, just as they are impossible on any Inisfreean world.

Bor
人權法
Note

Although 1/2 of this planet's surface is covered in jungles and rainforests, overall, all aspects considered, this world more closely resembles Earth-That-Was than anything else, and is a snug fit within this star-system's 9th solar orbit.

The most unique feature about this planet is that it has two equivalents of the Amazon Rainforest, each of which serpentine all the way across the majority of their respective hemispheres.​​

Imp
頑皮
Note

Though it seems like a flat, smooth, hard, shiny marble (and perhaps barren, based on these qualities), Imp is another very mild, very Earth-like world in this 9th solar orbit. Its seas appear purple due to their clear, clean waters resting over the pink bedrock which is apparent and fully exposed between them; these pink regions are Imp’s plains and deserts. Dark green areas are Imp’s dense forests and jungles. Though its poles, as all 9th solar orbit worlds, drops to between -20 and -50°, there are no polar icecaps due to its bodies of water being kept far away by its rising polar elevations.

Hes
住戶開
Note

Hes is a world with all continents being smooth, green grasslands and forests. Its oceans, lakes, and seas, all have a Caribbean skyblue hue, with their deeper areas appearing more gray-green due to both their depth and more extensive submarine flora. Though well below freezing at both poles, Hes only has the tiniest of polar icecaps due to its ocean currents and salinity there.

'Hes' is pronounced 'hehz'; not 'heez' as in 'he's'.​​

Ran
跑了
Note

Ran, moon of Hes, appears dark and shadowy even in direct sunlight. Its soils and bedrock, even on its ocean floors, are composed of much darker elements, resulting in this almost gloomy appearance. Like Earth-That-Was, though, Ran’s continents are adorned by all types of environments, even though its monochromatic landmasses signature would, from a great height, suggest otherwise.

Ele
埃爾
Note

Ele, though a normal Earth-like world of star-system Auzdein’s 9th solar orbit, is mostly wetlands, swamps, rainforests, and a few jungles and boreal forests nearer its colder poles. Lacking any oceans, Ele has all of its outer surface water spread out in dozens of seas and countless lakes and ponds. With wooded regions reaching over and into the rim of both polar holes, its closest thing to icecaps are its snow-frocked fields and slopes of evergreens.

Hel
地獄
Note

Hel (obvious name similarities aside) is an Earth-like planet with two major aspects to be mindful of; first, its bodies of water look identical to its ‘storm-cloud gray-blue’ colored flat-lands, of which both overlap and intermingle, and second, the remainder of its landforms are all the same, dark green, almost black color, even though they include every environment one would have found around the world of Earth-That-Was. This makes Hel a close ‘sister’ in composition to Ran, with the exception of Hel’s gray-blue landforms.

Note

Ait is a planet with some of the widest, most opaque and apparent rings of any Inisfreean world.

Another global array of rain-shadows, Ait’s few and tiny bodies of water (hazy blue spots rarely dotting its outer surface) provide little moisture even for its open and lower-wind areas. Ait does not have many large mountain ranges to create rain-shadows, but this general lack of moisture makes the task easy for the standalone peaks and foot-hills it does have. A dozen major, towering, Tibet-like mountain ranges are spread out about its outer surface, though, and the lands downwind from these mountains are ‘as dry as a bone’; utter deserts completely void of life.

Ait
Note

Trig’s unique aspect is that all of its mountain ranges are island chains stretching across its many big seas, and that its only deserts are the thin lines of sand dunes hugging their foot-hills, and then the berms at the surf, and the sand bars farther out at low tide. These sandy areas in the downwind sides of Trig’s mountain-chain-islands are where all of this planet’s rain-shadows occur. Trig’s continents, in contrast, are all golden-brown, flat grasslands and open plains. These flatlands naturally get more cloud cover and rainfall, but the high winds that sweep across them keep most of them still significantly dry; almost rain-shadows, as well.

Trig
三角
Note

Lok’s rain-shadows happen amidst continents composed entirely of rust-colored crags. Almost every area of land not immediately adjacent Lok’s muddy coastlines is the driest desert because of this. Thankfully, for potential human guests, at least, Lok is also roughly half ocean covered. The only trick for human visitors is adapting to travel between these completely opposite environments; it’s either very wet or very dry wherever one is on Lok.

Lok
落馬
Note

Cha, like its neighbor’s moon, Fari, is mostly flat. Its seas and oceans are deep and dark, full of water, too. Cha, however, is also a planet of countless rain-shadows. The reason for this is its unique, airborne landform collections; what appear to be very dirty, green-gray, sooty clouds floating all over its outer surface, are actually floating island chains. Covered in the most lightweight flora, such as puffy mosses and bark-free plants, and shrouded in spore and pollen laden mists and fog, the greenery of these electromagnetically repellent landforms appears like dirty clouds instead. These floating islands also attract and process the majority of Cha’s cloud vapors, Cha’s wide mountain ranges taking care of the rest.

Cha
恰赫
Fari
燈火
Note

Even though this moon, pronounced "fae-rih" appears to be an incredibly flat expanse of blue-gray barrens, thanks to Inisfreean cleverness and technological wizardry, it, too, is one of this solar orbit's global rainshadow worlds.

Mai
清邁
Note

Sur is one of perhaps only a few Inisfreean worlds which are exactly as they look; this moon appears as cool and dry as it is across most of its landmasses.

Note

Heavily mountainous, even in the middle of all its oceans (due to its many tall islands), Mai is a slightly cooler, slightly drier, Earth-like planet. Like all the worlds of this 10th solar orbit, its towering peaks and spires create a world of rain-shadows at regular and close intervals. Even with so many oceans, seas, and lakes, the majority of its landforms remain void of precipitation. As the evaporating waters rush up the slopes, compressed and accelerated into the upper cloud levels, they either cling to the mountain slopes and summits as sleet, snow, and hail, or get accelerated and carried even farther up and away by the jet-streams, missing nation-sized areas entirely before they can condense and become rainfall again. Thus, Mai’s lands appear gray and dry, just as they are.

確定
Sur
Thu
星期四
Note

Thu's canopies and grasslands are so well intermingled that this entire planet appears smooth.  Being a rainshadow world, there are many areas which are cooler and dryer than the norm of Earth-That-Was, however there is also an even interspersal of lakes and seas, which balance out this aspect.

Note

Though one of the Inisfreean worlds relatively cool in temperatures, Zor is another global forest.  This moon's continents are almost all long stretches of triple-canopy woodlands, almost tropical in their flora and density, yet still pleasantly lukewarm in the shade of the equator, to truly arctic frigidity at both poles.  Traveling to such remote locales isn't difficult, though, as many of the available routes include temperate subterranean riverways, and shelter from the below-freezing winds, at least, on the surface.

Zor
佐爾
Note

Though appearing dusty and dry, Ili is like all of the worlds in this 10th solar orbit; a global forest and dew-laden land in spite of many rainshadows; much like you would find on ancient Hawaii of Earth-That-Was.

Ili
伊犁
Auzdein (2517) 9PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -50 °F
1.0 g
1.00 atm
.99 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 10PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -55 °F
1.0 g
1.00 atm
1.08 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 8PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
85 - -45 °F
1.0 g
1.00 atm
.91 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 7PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
90 - -40 °F
1.0 g
1.00 atm
.83 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 6PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
105 - -25 °F
1.0 g
1.00 atm
.74 AU
30 Earth Days
24.0 Earth Hours
---[Temperature Brackets]---

The ranges of temperatures for each climate region of these Inisfreean worlds is limited to a 30 degree fluctuation because of their absence of axial tilt, their HAARP-regulated weather patterns, their perfectly circular solar orbits, and their generally very unremarkable topographies.  The reason temperatures shift up and down by those 30 degrees at any point upon their surfaces is due to altitude, cloud cover, wind chill, proximity to flowing water, and the day-night cycle.  As one moves closer to the equator of any of these worlds, this 30-degree temperature range will naturally raise, and as one moves closer to the poles of any of these Inisfreean worlds, that same range will naturally lower (a 100 degree difference from pole to equator, such that the range will shift from, for example, [0 to -30] at either polar region, to [100 to 70] in the equatorial region).
Note

This solar-orbit is home to the worlds 'Bor', 'Dor', and 'Hor'.

---[Nightlife]---

Nowhere in the entire Verse will you find a better, more amazing, more jawdroppingly sexual, sensual, erotic, exotic, top shelf, high end, ‘spared no expense’ nightclub, dirty-dancing, rave, house-music, and free-love scene than on the planets and moons built by the Inisfreeans. ‘Off the hook’, ‘unbelievable’, ‘godlike’, ‘out of this world’, and ‘too good to be true’ don’t even begin to describe the perfection that is this supremely clever, classy, sophisticated, and high-tech party environment, atmosphere, philosophy, and society. The Inisfreeans put Ibiza and Abercrombie to shame, exceeding all their concepts and works by leaps and bounds –as well as lightyears! Imagine dance clubs as sexy as an A&F retail outlet in the richest city, but on the scale of a stadium, yet also built with the most valuable and flashy gemstones and silken fabrics ever dreamt of by anyone across the Cosmos. You’ll just have to experience it for yourself, as no language could ever hope to quantify or express it all (save, perhaps, the Inisfreean’s techno-pathic, omni-sensory language of shared life events and full-bodied sensations). If you’re lucky enough to meet an Inisfreean exploring their Outlands (the realm of Creation outside their empire of Inisfree-city and star-system Auzdein), respectfully ask them for a tour of their heavenly, hidden realm! You’ll be glad you did.
---[Elaboration: Demographics, Nomenclature & Urban Geography]--

Here is a detailed breakdown to help you better understand each of these world's populations and civilizations: [Portal]
---[Star Data]---
Stellar ID: 
Class: 
Radius: 
Mass:
Luminosity: 
Temperature: 
Distance: 

---[Stars]---
13:  (1 main, 4 closely orbiting it, and 8 dwarfs/dwarves in the asteroid belt)
-​​--[Planets]---
121:  (4 inside the main star, 6 per orbit 1-15, and 27 orbiting the gas giants)
---[Moons]--- 
84:  (4 per orbit [1, 2, and 4-15], 5 in orbit 3,  and 23 in orbit 16)

---[Asteroid Belts]--- 
1:  The Warmway (due to the 8 dwarf stars within it)

---[Additional Objects]---
3: (1 SSBS (anchored inside the 2nd largest star), and 1 PSBS and 1 MSBS (anchored inside the main star))

​​​---[Planetoids]---
###,###+

---[Comets]---
(Inisfreean starships may appear as comets -based on their tasking)

​​---[Population]---
4,116,005,020,500,000,000,000 Inisfreeans (100% female)
4,116,005,000,000,000,000,000 aboard the 3 biggest IC Spaceships
20,500,000,000,000 in the 205,000 cities; 100,000,000 per city
100,000,000,000 per world
1,000 cities per world (planets and moons); 500 on the inside surface, 500 on the outer surface (facing Space)​


--​​-[Kardashev Scale]---
Type V, Omega-minus