Auzdein (star system) News:  This star-system is reachable only via a connecting portal opened by Auzdein's will (Auzdein, its namesake).
Auzdein (star system)

The Auzdein star system is the only cosmic body built by and populated with only Inisfreeans.  Existing in its own, exclusive dimension (more accurately, a 'dimensional pocket' similar to those created by 'flat-space' technology), this is an unprecedented star system in a class all its own.
 
System:  Auzdein (p3/4)
Solar System Collectives
    Hierarchically Descending

D = derelict spacecraft

     Auzdein (star system)
Orbit 0​​
  Primary (P):
  L3:​​
  L4:
  L5:​​


​Orbit 1​ (make orbits links)
  P:  Inv
    PM​​:  Seh

​  L3:  Dar
    L3 Moon (L3M):  Sth
  ​​L4:  Kru
    L4M:  Lah
  L5:  Lae
    L5M:  Lis
  L1:  Nio
  L2:  Phe
​​​​​​
Orbit 2
  P:  Zad
    PM​​:  Cam
​  L3:  Cho
    L3M:  Var
​​  L4:  Tos
    L4M:  Bin
  L5:  Tyr
    L5M:  Age
  L1:  Apo
  L2:  Clo

Orbit 3
  P:  The
    PM1​​:  Alt
    PM2:  Cho​*
​  L3:  Pre
    L3M:  Clo*
​​  L4:  Ilo
    L4M:  Int
  L5:  Far
    L5M:  Clo*
  L1:  Kle
  L2:  Far*

Orbit 4
  P:  Mur
    PM​​:  Clu
​  L3:  Via
    L3M:  Mor
​​  L4:  Sar
    L4M:  Der
  L5:  Ben
    L5M:  Gre
  L1:  Int*
  L2:  Tun

Orbit 5
  P:  Ein
    PM​​:  Nov
​  L3:  The*
    L3M:  Tre*
​​  L4:  Rot (or Roth?)
    L4M:  Tre*
  L5:  Sid
    L5M:  Ter
  L1:  Min
  L2:  Tyr*

​          Asteroid Belt


​Orbit 6

  P:  Are
    PM​​:  Sup
​  L3:  Aei
    L3M:  Zio
​​   L4:  Zos
    L4M:  Vem
  L5:  Tra
    L5M:  Qua
  L1:  Pal
  L2:  Pro


Orbit 7​
  P:  Yam
    PM​​:  Dek
​  L3:  Lor
    L3M:  Wat
​​  L4:  Bin*
    L4M:  Alt
  L5:  Eri
    L5M:  San
  L1:  Aph
  L2:  Gel

Orbit 8​
  P:  Uth
    PM​​:  Ely
​  L3:  Des
    L3M:  Arv
​​  L4:  Hye
    L4M:  Ses
  L5:  Bek
    L5M:  Ont
  L1:  Tri
  L2:  Nia

Orbit 9
  P:  Hor
    PM​​:  Anh
​  L3:  Dor
    L3M:  Vir
​​  L4:  Bor
    L4M:  Imp
  L5:  Hes
    L5M:  Ran
  L1:  Ele
  L2:  Hel

Orbit 10
  P:  Ill (use Ili?)
    PM​​:  Zor
​  L3:  Thu
    L3M:  Sur
​​  L4:  Mai
    L4M:  Far*
  L5:  Cha
    L5M:  Lok
  L1:  Tri
  L2:  Ait

Orbit 11
  P:  Zan
    PM​​:  Pha
​  L3:  Wat
    L3M:  Ede
​​  L4:  Lus
    L4M:  Dez
  L5:  Sak
    L5M:  Xan
  L1:  San
  L2:  Dat

Orbit 12
  P:  Joa
    PM​​:  Jun
​  L3:  Aga
    L3M:  Son
​​  L4:  San*
    L4M:  Tho
  L5:  Par
    L5M:  Ada
  L1:  Kle
  L2:  Kur

Orbit 13
  P:  Pra
    PM​​:  Yun
​  L3:  Gar
    L3M:  Alr
​​  L4:  Lox
    L4M:  Ant (use dif?)
  L5:  Men (use dif?)
    L5M:  Syt
  L1:  Lym
  L2:  Vel

Orbit 14
  P:  Aig*?
    PM​​:  Alm
​  L3:  Sue
    L3M:  Tre*
​​  L4:  Alc
    L4M:  Pat*?
  L5:  Tro
    L5M:  Vir
  L1:  Zay
  L2:  Can (use dif)

Orbit 15
  P:  Wat*
    PM​​:  Ina
​  L3:  Ram
    L3M:  Ont*?
​​  L4:  Eun
    L4M:  Akr
  L5:  Mak
    L5M:  Als
  L1:  Gro
  L2:  Mat

Orbit 16
  P (gas giant):
    PM1/P (gas giant)​​:
      PM1's P:
      PM1's L3:
      PM1's L4:
      PM1's L5:​​​​
    PM2/L3:
      PM2's M1:
      PM2's M2:​​
    PM3/L4:
    PM4/L5:​​​
​  L3:
    L3's M1/PM:
      L3's M1/PM's M:​
    L3's M2/L3:
      L3's M2/L3's M:​
    L3's M3/L4:
      L3's M3/​L4's M:
    L3's M4/L5:
      L3's M4/L5's M:​
    L3's M5/L1:
    L3's M6/L2​:​​​​
    L3's M7:​
​​  L4:
    L4's M1/PM:
      L4's M1/PM's M1/PM:
      L4's M1/PM's M2/L3:
      L4's M1/PM's M3/L4:
      L4's M1/PM's M4/L5:​​​​
    L4's M2/L3:
      L4's M2/L3's M1:
      L4's M2/L3's M2:​​
    L4's M3/L4:
    L4's M4/L5:​​​
  L5:
    L5's M1/PM:
      L5's M1/PM's M1/PM:
      L5's M1/PM's M2/L3:
      L5's M1/PM's M3/L4:
      L5's M1/PM's M4/L5:​​​​
    L5's M2/L3:
      L5's M2/L3's M1:
      L5's M2/L3's M2:​​
    L5's M3/L4:
    L5's M4/L5:​​​
  L1:
    L1's M1/PM:
      L1's M1/PM's M:
    L1's M2/L3:
    L1's M3/L4:
    L1's M4/L5:​​​​​
  L2:
    L2's M1/PM:
      L2's M1/PM's M:
    L2's M2/L3:
    L2's M3/L4:
    L2's M4/L5:​​​​​​
   


Auzdein (2517)
G2V
1.0 sol
1.0 sol
1.0 sol
5,778 °K (9,940.73 °F)
(N/A) # AU
Stellar Mass:
Stellar Class:
Luminosity:
Planets:
Moons:
Asteroid Belts:
Asteroids:
Additional Objects:
1 M☉
G2V
1 L☉
121
84
1
N/A
3
Zan
系統
馮希姆萊
Note

100% of the worlds in this system (including the moons and other cosmic and megastructure bodies) are fully terraformed, habitable, and colonized.  All of these worlds are also hollow (as with Agharta inside the Earth), and this hollow interior is also populated.

---[Kardashev Scale]---

​Inisfree's realm (all the Inisfreean constructs (humanoid female nymphs and their structures) is a "Type V, Omega-minus" civilization; collectively, Inisfree has total understanding and control of the entire Universe, can effortlessly extract power out of all of it, including its dark-matter, convert anything into anything on the subatomic scale, and even manipulate Space and time themselves.

The ‘external frame of reference’ from which Inisfree is capable of accomplishing these feats is its capitol-structure; ‘F.O.B.1’ a.k.a. ‘Inisfree’, or, more accurately: ‘Inisfree city’ (as ‘Inisfree’ also implies the entirety of the Inisfreean realm, which is its empire, which is its Inisfreean humanoid people, no matter how far out they are dispersed across Creation). From ‘Inisfree city’, and all extensions of this special realm, such as ‘star-system Auzdein’, Inisfreeans exist and operate from a wholly custom, eternal, immortal, unalterable dimension and universe all their own.
Namesake

While some founding fathers had cities named after them, such as Washington D.C. and Austin, Texas, Auzdein had the star system he founded named after him.

---[Constant, Fixed Orbits]---

Like all Inisfreean constructs, every component of this star system is immortal. Thus, the orbits do not degrade inward or outward, even if incredible cosmic forces are immediately adjacent its perimeter.
---[Lagrange-point Pocket Technology]---

To keep the worlds affixed to this star-system’s Lagrange points from destabilizing the primary worlds of their respective orbits, the gravitational signatures of all Lagrange point worlds are kept channeled through singularities such that while all surface conditions remain Earth-like, everything beyond low orbit of these worlds remains incredibly distorted and masked. The result is that gravity-slingshotting only works in this star-system to the extent that it would work in a system with only one planet per orbital ring, and objects could only remain in orbit of a Lagrange point world if just above the upper atmosphere. This is one of many reasons why Inisfreeans simply step through dilating singularities in the Space-time continuum; portals that open and close around them, such that they aren’t really moving at all to reach other worlds, but just carrying on normally as the passage appears, moves around them, and re-seals itself back up into non-existence in their wake. This means that their transportation technology is beyond warp and FTL; it is relative-FTL, and requires nothing more than their own mind’s will to function even better than a human supercomputer used for calculations, navigation, and drive-core operation. Inisfreeans, after all, are supreme masters and artisans with all forms of interaction, interfacing, and the simplification of exertions into the most efficient and split-second forms of techniques that have only complex, challenging, and costly variants outside their realm. The underlying, overall Inisfreean technique is always of this method; being able to do with just a thought or two what it takes other species gigantic machines and computers to do.

​Lagrange-point worlds, therefore, have a reduced signature. This is much, in concept, like the signature reduction of ‘stealth’ aircraft; while they are exponentially larger than their radar signatures, their sophisticated technology allows their crew to enjoy normal living and operating conditions, with all ignorant outsiders being barely able to notice, track, and/or intercept them. Inisfreeans merely developed this technology to do the same thing on a larger scale and with additional (all) signatures.

​The channeled energy, which would otherwise leave world-sized gravity signatures in the Space around the occupied Lagrange points, is used to maintain the advanced Repulsine perimeter bubble/sphere/membrane ‘fields’ which permanently envelope, shield, and cloak every world (from moon to star) in this system. This channeled energy is also used to maintain the perfection (unchanging aspect) of every orbit.
---[Star-system Space-station Class]---

This star-system is considered the next step up from an SSBS; a Star-Sized Battle Station/Spaceship, which is larger than a TSB (an orb-collective called The Supreme Being), and is the largest organization and fixed-form state of the ICs (Inisfreean Constructs/Clones). There are no plans at present to construct or clone anything larger, such as a solid-state, star-system-sized station/spaceship (a sphere like the Death Star, with levels from core to outer surface, as big as the biggest stars in the galaxy; with dimensions comparable to most solar systems). Thus, while technically a solar-system-sized flight formation of world- and star-sized aerospacecraft, this ‘flight formation’ is a permanent one (immortal in multiple senses of the term; unchanging, and unchangeable (immune to damage and alteration; immune to degradation by internal and external cosmic forces).
---[Asteroid Belt]---

Belt Swell (the expansion and contraction of asteroid belts and other cosmic collectives due to ‘tides’ caused by passing planets and other cosmic bodies)does exist in this star system, as there are virtually countless asteroids and other small cosmic bodies sharing (and being shared by) the many orbits here. These are allowed to exist in this system only because 1) it creates an excellent, highly dynamic, realistic, and significantly challenging Space flights navigation training environment, and because 2) none of these ‘small bodies’ are capable of entering the orbits of any of the worlds, which would, in systems outside this realm, result in the usual minor to catastrophic damage caused by foreign-body impacts like the common asteroids.
---[Population Mindset]---

Inisfreeans are as familiar with the cosmos and all its aspects as human children are with the alphabet.  Because of this, Inisfreeans find it completely normal and commonplace for their star system to have dozens of planets and moons, as well as multiple stars in co-orbits.  Furthermore, Inisfreeans find weird and unlikely when any world doesn't harbor intelligent and abundant forms of life.
---[Biology, Physiology, and Ecology]---

“Life as we know it” is a few hairs different within the Inisfreean realm of the Auzdein star-system –and that includes literally; the hairs of the Inisfreeans do not get split ends, cannot be frayed or broken, change their length, color, curliness, and volume like the tireless flexing of a muscle at will, and are, as all Inisfreean things, immortal. Beyond this, whatever enters this star system, just as whatever enters the city of Inisfree, becomes immortal to a slightly lower degree; it cannot be hurt or even grow hungry or weary, so long as that is the will of the one humanoid who governs this realm.

The flora does not require decaying matter for nourishment, and the fauna are herbivorous. Whatever plants the fauna consume, replacements quickly grow back within minutes or hours for (rather than months or years).

Also, microscopic life-forms and bugs cannot exist in the Inisfreean realm, so you won’t ever see a single ant or other ‘critter’. The same holds true for rodents and anything that would, in the realm beyond this star system and its capital city, behave in a hostile manner. While some outsiders believe such life is a mandatory part of ‘the food chain’ and ecosystems in general, this is not the case within this realm; a different balance holds true. Some outsiders claim that such life is even critical for the health of humanity, but not so within the Inisfreean borders. Even the microbes and ‘pro-biotics’ that aid in digestion fall indefinitely dormant and unneeded –a state of hibernation- when their parent organism (i.e. you, for example) explore this realm.

One of the most curious qualities of being in this realm, although no one has yet to be brave enough to notice or test it, is that the immortality effect it has on all life approved to know of and enter into this realm… works just as perfectly in the void of Outer Space; while inside this star system, anyone is instantly capable of exiting their spacecraft or spacesuit and maneuvering by pure will through the ‘black ocean’ between the worlds. If you’ve ever read a Superman comic and wondered how his humanoid species can fly around like this, an Inisfreean can both tell and show you.

In short, nothing needs to consume anything to live, as cells stop aging and being shed, and even eating plants for salads becomes entirely by habit and choice. Just like with work, Inisfreeans and those allowed inside their realm do things because they want to; not because they have to.
---[Meteorology and Climatology]---

‘O-zone holes’ cannot exist in this realm, and solar flares and winds cannot adversely affect satellites orbiting any of the Inisfreean worlds. Worlds do not have ‘ice ages’ or ‘global warming’ periods; whatever their seasonal temperature and humidity ranges are, that is what they will always be. Inclement weather also does not and cannot exist on an Inisfreean world, so tornadoes, hurricanes, whirlpools, tsunamis, monsoons, typhoons, flash floods, and even sink holes and undertows will never occur. The gustiest winds will be pleasurable and refreshing ones, and the rains will never dampen the ground to the point of any instability beyond minor puddle forming. Rapid movements through the atmosphere cannot cause damaging heat from friction, so reaching and breaking terminal velocity is not in any way dangerous, yet no foreign cosmic bodies can even reach these Inisfreean worlds’ atmospheres, let alone begin to burn up in them.
---[Gas Giants]---

While radiating enough heat to keep their adjacent planets and moons pleasantly warm, gas giants in this star system do not have cores hotter than the surface of the stars. Instead, as all Inisfreean worlds and Earth-That-Was, even these giant worlds have hollow interiors complete with solid surfaces and teaming with ‘life as we know it’. Inisfreeans have not colonized the innards of these largest of their star system’s worlds, though; they are kept vacant for reasons yet unannounced.
---[Sociology, the Hierarchy, and the Aristocracy]---

Inisfreean Constructs (ICs) in the Inisfreean realms (which now include this star-system along with the founding-city, Inisfree), are often flash-cloned; they blink into existence, complete with fully developed personalities and very well defined roles and senses of purpose and belonging. Because Inisfreean communication is a version of the Ansible capability and technology (from the novels saga Ender’s Game), all Inisfreeans everywhere in Creation instantly know when this occurs, who or what the newcomer is, and what she/it is all about.

The ‘chain of command’, otherwise known as the hierarchy, is surprisingly simple for a population and community of this incredible size (many billions of times larger than the human population was at any point in its own history). Each Inisfreean can perform any task, and they remain in an eternal state of mutually rotating to and through each job in their realm. This means that every Inisfreean will, at regular intervals, hold every rank and position an indefinite number of times. All Inisfreeans, however, are immediately subordinate to the Grid Mind; the sentient supercomputer being which functions as the ‘brain’ and Executive Officer (2nd in command) of the capital-city Inisfree. This Grid Mind, in turn, is immediately subordinate to the single, eternal, male humanoid founder and leader of the Inisfreean empire, Auzdein von Himmler. The one tricky part for some outsiders to initially grasp is that any Inisfreean can suddenly become the indefinite commander of the entire Inisfreean realm; this is because Lord Himmler can ‘possess’ them like the flexing of a muscle, entering their mind as the dominant consciousness to experience life from their body’s perspective. Thus, all this being said, the Inisfreean hierarchy only has and needs three tiers, even with dozens of sizes of spaceships and military units.

The entire Inisfreean population, including the Inisfreeans just this very moment flash-cloned into existence, are, by default, members of the most elite and comfortable aristocracy in Creation. There is no other class within the Inisfreean empire and realm. Even outsiders (those welcomed as guests) are treated as royalty (minus, of course, any command authority).
---[Economics]---

Technically, there is no economy within the Inisfreean realm; wealth and resources are eternally abundant, perfectly balanced, void of any costs, and available to everyone. No one is needed to distribute, inspect, or otherwise regulate any of them. Thus, there is no government or banking industry. Production is by will of the Grid Mind, which is an extension of the will of the Inisfreean dictator, Lord Himmler. Furthermore, all forms of monetary currency and bartering are banned and forbidden in this realm. You will never see a single coin, dollar, or digital credit unit, even in a museum here.
---[Immortality and Recall Beyond the Inisfreean Realm]---

Inisfreeans remain immortal no matter where they go in Creation, but outsiders must learn how to achieve this for themselves. Inisfreeans are happy to offer suggestions, training, and so on, but, ultimately, it is always up to the being(s) in question to figure it out and stabilize it for themselves.

Inisfreeans can effortlessly ‘port’ (the Inisfreean version of teleporting, which is smooth, silent, and leaves no energy signature or shockwave behind) back to wherever they want in the Inisfreean realm. Just like the changing of their iris, hair, and skin color, this is like easy muscle-flexing for them. And, because Inisfreeans cannot grow hungry or weary, this action consumes no energy. The only time an Inisfreean may appear ‘worn out’ is if they become emotionally stressed, such as by being apart from other Inisfreeans for longer than a few years. Although this couldn’t be accurately called their ‘kryptonite’ (because it does not, in any way, diminish their incredible abilities in terms of strength, speed, cognitive acuity, or longevity), this does still result in noticeable changes (of outward mood, at least) under various circumstances. However, it is important to note that even in the lowest of moods, when their ‘life force’ (sometimes called an ‘aura’, although that is, more accurately, just the portion of the life-force radiated out around the body like a semi-visible/feelable aurora) seems all but completely diminished due to clear, emotional depression, Inisfreeans can instantly be recalled (or recall themselves) via this innate ‘porting’ ability.
---[Romance and Sex]---

Inisfreeans are innately polyamorous and will have carefree sex and orgies with anyone they find beautiful and otherwise attractive. Social problems are not possible between Inisfreeans, and it is the straying from this lifestyle, rather than the indulging in it, which Inisfreeans know results in said types of problems. No matter what the occasion or relationship is, every Inisfreean will be just as romantic, and give just as much meaningful love and attention, to everyone they feel called and aroused to share such things with.

It is important to keep in mind that diseases, STD or otherwise, are impossible for anyone within the realm of the Inisfreeans, as well as for Inisfreeans within any realm. When an Inisfreean wills (chooses) it, even the most confused and poisoned outsider, even in the most remote and negative of outside realms, can be instantly and permanently cured of their STD(s) (and any other diseases and ailments) just by being in the general proximity (or even vicinity) of the newest and youngest of the Inisfreeans. This was, after all, prophesied by humans such as Jesus; that those who believe would become able to do even greater works than his; even greater works than god’s.​​
---[Linguistics]---

Due to the Inisfreean Neural Network (I.N.N.), the Grid Mind, how Inisfreean brains and thoughts work (they are capable of telepathy and mind-probing if given permission), and the nature of languages in general, each Inisfreean can, within a matter of hours (and sometimes much less), gain a fluency in any language, spoken, written, hand-signed, or otherwise. Thus, all Inisfreeans can speak all languages –and not just from Earth-That-Was (which had more than 6,900 distinct languages before the terraforming event and military Rapture campaign of 2013 AD).  C3PO, eat your heart out.
---[Reproduction and Essence]---

For Inisfreeans, reproduction is not a result of exchanging sexual fluids, nor do Inisfreeans even have reproductive sex organs from which genetic material could be extracted for artificial reproduction processes. Inisfreeans are reproduced only by will of Lord Auzdein, via the direction of Inisfree city’s Grid Mind, which engineers the genetic sequence of each Inisfreean based on Lord Auzdein’s envisioned end result, and grows them in Inisfree’s cloning facilities by singing the air above their pedestals into new subatomic states and arrangements.

An Inisfreean is basically this: if a nymph, a supercomputer, an elf, a xenomorph, a fairy, a Kryptonian (such as Supergirl or Superman), and an interstellar, biomechanical starship were combined into one humanoid being. Inisfreeans are the quintessence of humanity –even though they are decidedly not human.
---[Sentient Conscious Biomechanics]---

All ICs (be they Inisfreean girls, Inisfreean buildings, Inisfreean vehicles, Inisfreean weapons, or even Inisfreean plants and landscaping) are part of the I.N.N., and effortlessly, rapidly re-grow themselves to ‘heal’. Although nothing can take damage or otherwise be wounded or unattractively altered in the Inisfreean realm, sometimes an imminent, high speed impact will be mitigated by changing the structural integrity of the relatively ‘inanimate’ objects in the Inisfreean realm; a boulder or building façade might temporarily soften or move out of the way to avoid unintended collisions, while the wind and atmospheric density increase just enough to compensate in another way. This is extremely rare, as Repulsine engines constantly regulate motion and traction, as well, but it will be experienced from time to time –and almost always by choice, as all Inisfreean things are.

Because everything in the Inisfreean realm is conscious, no one needs to monitor or override anything, yet simultaneously, everything technically is able to monitor everything else, because, again, everything there is conscious, and because of the instantaneous, collective-consciousness though process that pass around in the I.N.N. –between the humanoid Inisfreeans (the girls) and all other Inisfreean constructs; the buildings, plants, and even the worlds and stars themselves.
---[Transportation]---

While any Inisfreean can will you to ‘port’ (teleport; either by yourself, or with them) anywhere you or they desire, Inisfreeans typically choose to drive or fly around their communities and realm via Inisfreean vehicles and aerospacecraft, such as luxury cars, luxury mobile homes, luxury jets, luxury dropships, and luxury warships (yes, just about everything the Inisfreeans make is extremely luxurious –because why not??). Taking the slower, ‘scenic’ route is often more rewarding, and Inisfreeans are extensions of the mentality and memes of their leader, Lord Auzdein; thus, all of them firmly believe in the proverb that ‘the journey is the destination’.

When ‘porting’ (teleporting), speed is not changed (one simply remains where they are, and a portal opens and moves around them, closing back up behind them, and is so finely tuned and seamless that it might as well be a single layer of atoms of the wind passing snugly over the surface of their skin like a gentle caress). Also, when ‘porting’, collisions are impossible; ‘no two things can exist in the same place at the same time’, and since everything in the Inisfreean realm, including the realm and its void (Outer Space) itself are conscious and a part of the Inisfreean collective (the I.N.N., et cetera), if a collision seemed possible, the realm would adjust the potentially affected components accordingly and in perfect time.
---[Lord Auzdein von Himmler]---

Once called ‘The Governor’ (during Inisfree city’s first few centuries of operational status), Auzdein of Antarktis (that’s German for ‘Antarctica’, where the fully-mobile starship-city Inisfree remains anchored) has enjoyed a growing list of official and formal titles much like the other royals who grew kingdoms and empires of their own. Some of his current titles include:
  1. Sir Auzdein von Himmler, First Knight of the Human Empire
  2. Lord Auzdein of Inisfree
  3. Commander of the Inisfreean Holy Military
  4. Overseer of Humanity
  5. Founding Father of Inisfree, the Inisfreeans, and Auzdeinianity
  6. Prime Protector of Gaia and the Realm
  7. Dictator and God-king of Inisfree and star-system Auzdein

And while he enjoys god-like status on Illium (and all asari worlds), he is a god (the god) on all worlds in star-system Auzdein; his will instantly adjusts and constantly controls every particle within this realm, just as it does within its capital city, Inisfree.
---[Planet Data]---
Stellar ID:  
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---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
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---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 11P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -60 °F
1.0 g
1.00 atm
1.16 AU
1.16 EY; 420 days
24.0 Earth Hours
Auzdein (2517) 12P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -65 °F
1.0 g
1.00 atm
1.25 AU
1.25 EY; 450 days
24.0 Earth Hours
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Vantages and Appearances]---

All planets and moons in this star system are set at respective distances from one another such that from the parent body, the moons will always be the same size in the sky as the Moon is from Earth.

Worlds at the Lagrangian points will appear as colored pinpoints.





















Note

First of the ‘cooler’ classified worlds in this star-system, Zan appears warm and dry but is actually a planet covered in sandy craters which have been permanently wetted with its extensive webbing of subterranean waterways. The darker, brown-green areas are the nation-sized forests that grow much more easily over and around Zan’s smaller, shorter craters.

It is important to note that, though being free and clear of frigid oceans, katabatic winds, O-zone holes, and solar radiation, the polar regions of these worlds are still dangerously cold for unassisted human travel.
---[Population Density]---

Earth-That-Was had notorious congestion and urban sprawl, despite less than 2% of its land mass being developed with what the humans called 'civilization'.  All Inisfreean worlds use their 'Multiplication Table' to ensure every piece of civilization they build is spread out enough, and covered in biotecture and landscaping enough, so that no more than 100 people ever occupy the same square kilometer.  Thus, even though Inisfreean worlds all have 100 billion Inisfreeans living on them and in their hollow cores (more than 14 times the maximum population of Earth-That-Was during 2012), you almost never see or hear any of them, and almost never notice their structures (the majority of which are subterranean); tastefully hidden.
---[Inisfree-city Compared to Inisfreean Cities on these Worlds]---

Inisfree (the city) is a mobile, spherical city roughly 1,000 cubic kilometers in volume.  It exists in its own dimensional pocket, which is part of its natural state.  In contrast, the thousands of Inisfreean cities on each of these hundreds of worlds in star-system Auzdein have clear similarities and differences compared to Inisfree-city, the 'Fertile Crescent' equivalent of the Inisfreean civilization and empire.

For example, the cities of these worlds, like Inisfree-city, are predominantly concealed under ground and landscaping.  Unlike Inisfree-city, however, they do not exist in their own dimensional pockets, and are not mobile; either would be unnecessary because their star-system exists in its own dimensional pocket, it is mobile (it can be piloted/flown anywhere in Creation), and because earthquakes and 'natural disasters' are not possible on any of its worlds, thus there is no need for large Repulsine assistance​​​​.
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​


Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 13P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -70 °F
1.0 g
1.00 atm
1.33 AU
1.33 EY; 480 days
24.0 Earth Hours
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 14P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -75 °F
1.0 g
1.00 atm
1.41 AU
1.41 EY; 510 days
24.0 Earth Hours
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 15P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -80 °F
1.0 g
1.00 atm
1.5 AU
1.5 EY; 540 days
24.0 Earth Hours
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Star-system Auzdein]---
Continued on:  
Page 1 of 4:  Here
​    (Solar Orbits 1-5, inclusive)
Page 2 of 4:  Here  
    ​(Solar Orbits 6-10, inclusive)
Page 4 of 4:
 Here  
   
​(Solar Orbit 16; Gas-giants)
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
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        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Note

Pha, though cooler, is a world of green-blue sand dunes from horizon to horizon, the tallest of them appearing as darker ‘wrinkles’ reaching like hair-thin folds across its outer surface. Some desert flora and forests exist, but are only clearly defined in the daylight hours as browner hued areas due to their trunks and branches.
Note

Wats would be a jungle world if it was closer to its system’s stars. Instead, it is a global boreal forest, with the exception of its many round lakes and thick, soft, watery-green grasslands. Wats is also known for its mammoth cave mouths, all of which are filled with these forests which easily and comfortably extend and root themselves all the way down in for miles.
Note

Ede is a generally flat (smooth) sphere of a world whose only topographical changes occur with the foot-hill ranges (none big enough to be true mountains) which catch the snow and ice from Ede’s chilled winds, leading to their year-round white frosting, making them seem, from orbit, much higher than they really are. Its endless plains and flatlands between these foot-hill ranges are covered in dark green mosses and algae, with a few patches of golden bioluminescence in the nights.
Note

Though Lus, like Cha, has green-hued cloud cover, Lus’s curiously colored clouds owe their coloration not to internally concealed, floating islands; rather, they are tinted green from airborne plant-life. This is one of the few Inisfreean worlds which almost constantly changes its outward appearance; most of its flora is mobile, nomadic, and migratory. That means where one week there was a forest… could in a matter of hours be a grassland or even a barrens until the plant-life decides to migrate back. If you find yourself exploring the surface of Lus, be sure to have an Inisfreean with you as a guide; Inisfreeans are connected with their worlds as if they were one collective consciousness, so they can’t get lost. Since satellites don’t exist in this star-system, and since many of the worlds do not have magnetic ore concentrations, exploring with an Inisfreean companion is one of the few ways to know for sure where you are and where you’re going.
Note

Dez appears tiny in this orbital vantage, but is just as large a moon as any Inisfreean world. A global collection of craters, there are no mountain passes to utilize if traveling by land. Be aware of the fact that even at its equator, as an 11th solar-orbit world, temperatures may only be in the 40s. With only a few and comparatively thin forested areas, most visitors not of the ‘great outdoors enthusiast’ persuasion will want to stick to its far milder, hollow core.
Note

Sak is a planet with unique bodies of water; all its rivers and lakes are dark blue –nearly purple or midnight-blue, except for its one giant lake, which appears as a turquoise color in this orbital vantage. The many moss-laden sand berms and bars that almost radially ripple out from the perimeter to near-center of this giant lake prevent it from being wide and open enough to be considered a sea. The most interesting aspect of this world’s waters, however, is that they all move upstream, eventually being absorbed back into the ground via countless tiny channels.
Note

Xan has one of the brightest green glows of any world in the Verse, becoming almost as bright as a neon sign in its daylight. This is due to both its surface bedrock content (many emeralds and other green gemstones) and its flora which remain bioluminescent regardless of what hour of the day or night it is. The buds and other parts of many plants are as well-lit as the abdomens of fireflies.

'Xan' is pronounced not 'zan'; rather:  'ksan'​​.
Note

Sanv is half cool mudlands and half cool, algae-covered wetlands. Dry grounds are brown in color and hard to the touch, almost like clay, while water-covered regions are green or olive-drab and almost cushiony. If it wasn’t for these latter regions’ blanket of simple plant-life, their waters would, in many places, be on the verge of turning into slush and ice.
Note

Dat, last of the cooler Inisfreean worlds, is nearly waterless on its outer surface. The only plant-life, though there is much of it, clings to its absolute lowest altitudes between craters in what would have been ocean floors, had it been terraformed differently. The rest of its landforms are too high, solid, and cool to allow for plant roots to develop and function.
Note

Last of the chilly worlds, Kur is known for its remarkably smooth terrain; not a single cliff or crevice exists on this world. Distinct coloration variations are caused by combinations of factors, such as soil content, vegetation coverage, canopy translucencies, et cetera. Snows are typical on this world, though they are short-lasting and rarely cling to the ground anywhere beyond the polar realms away from the two polar holes.
Note

Kle’s cool colors (green meadows, blue-purple forests, and pink flatlands and plateaus) give it a forthright appearance. Though well vegetated, this is definitely another of the Inisfreeans’ chilled worlds. A few ‘hotspots’, significant in their respective sizes, exist… but they are few and far between; scattered across this globe’s exterior surface. An interesting point of note is that these hotspots do not all correlate with this world’s hot springs, and their temperature increases as one descends down into them; all of them are box-ravines.
Note

Ada, though a typical chilly world of this solar-orbit, is also roughly half desert; the tan and salmon colored region visible from this orbital vantage indicates its very fine, soft sands. The other half of this world is a boreal forest which has spread out between its many gigantic and intermingling craters. These crater borders form circular mountain ridgelines, sometimes trapping high-blown sands into state-sized bowls and rain-shadows, and other times creating protected, high-walled, enclave woods. Curiously, Ada’s hollow interior is just as cratered and terraformed.
Note

Par is a world of wetlands; its bodies of water being too sporadic, splotchy, and shallow to be considered even lakes or ponds, let alone oceans and seas. Traversing most of its surface is like wading through shallow puddles; a global terrain state of ‘high water’, as after a rainstorm (although rainstorms barely change this planet’s water-kissed topography). Par’s blue-green landforms are its highlands; lush meadows of thick, bushy grasses which somehow maintain a like-colored mist visible only from a distance (such as in this vantage from high orbit).
Note

Tho is another global collection of craters, none of which appear round any longer. These ridges break up the currents of air which would otherwise reach high speeds, but are also so hard and packed that Tho’s flora can’t grow on them. Its flora, instead, remains concentrated in the bottoms of these crater ‘bowls’, just out of their short rain-shadows, and almost always as a hot-spring oasis.
Note

Sanc is a globe of gray-blue muds and clays, with a pink and teal band wrapping around the entire world just above its equator, a few snow-capped mountains in that band, and long, thin stretches of dense flora in canyons and ravines elsewhere. The flora tend to grow in these topographical depressions due to their naturally shielding from the otherwise moderate to high winds. The snow is a permanent feature of Sanc’s mountains for the same reason the white of Antarctica hasn’t really moved or changed in millennia.
Note

Son is a sphere completely featureless and smooth as skin, with one exception halfway between its equator and north pole; a light-green collection of flora patches remain forever affixed to its hot-springs region. Everything else is barren, chilly, windy, and cloudless. Unobstructed direct sunlight barely counteracts the biting wind-chills that are felt throughout each day and night. Outdoor daytime activities away from the equator are possible, but –for humans, only for about half an hour even with protective clothing.
Note

The smooth and almost shiny terrain of this planet makes it seem chillier than it actually is.  Although a typical, chilly, 12th solar orbit world, Aga still has a temperature range of 70 to 40 about its equator.

Visually unique, Aga landforms are all well-rounded, gently curving plateaus​​ of purple hues darkening where their crag and cliff borders are.  Aga's bodies of water, interestingly, all have green beds and floors, enhanced by their seaweeds.
Note

Though mostly a flat mudball, the majority of Jun’s surface is chilly enough to feel like a mountaintop; its highest temperatures at the equator are in the 50s, and with some of the most cloud cover of any Inisfreean world, there is seldom direct sunlight. The cloud cover of this world is so heavy, in fact, that without thermal and other forms of remote imaging, it would not be possible to map its surface. Winds are kept very low, however, so there isn’t much of any wind-chill to speak of.
Note

All worlds in this 12th solar orbit are considered 'chilly'; the vast majority of their outer surfaces having conditions similar to most mountaintops of Earth-That-Was.
Note

Vel, a planet primarily of two colors, is a tricky one to navigate if by land; from orbit it appears that these two colors indicate obvious terrain and vegetation differences, but on the surface these function as near-optical-illusions. In Vel’s days, the grayish blue-green lands softly shine a near-white, while the lips of the brown lands refract and trap the light in such a way as to appear as pits or cliffs. When night falls on this world, those who have been traversing its outer surface in the day will have these confusing images imprinted in their minds and muscle-memories, and when they see the much subtler and truly randomized shifts between the lands of these two colors, it will likely initially alarm them to the point of very jerky and nerve-wracked driving.

Note

Lym is another cold Inisfreean world, with its boreal aspect coming almost entirely from within (its hollow core). Its outer surface coloring is due to its rugged and hearty, simple plant-life; mosses on the high grounds and bushes in the box-ravines.

Note

Syt is a world of smooth, flat, purple surface rock. Though nearly featureless, traversing its landforms is challenging due to how void of soil and sand they all are; without exceptional vehicle suspensions, doing so would be quite bumpy and jarring, to say the least. Also remarkable on this world is its meteorology; though there aren’t many bodies of water on Syt’s surface at all, global cloud cover is a uniform 25%, no matter locale, nor day or night.

Note

Mena is known for its state-sized craters, covered in sand; their circular ridge-lines being the few places on this world where its hearty vegetation does not grow. The rest of this world’s outer surface, though appearing dry and void of plantlife, is actually fairly well covered. The densest and deepest pockets of this vegetation or, naturally, the darker green speckles.

Note

Antir is almost identical to Alr in that it is a global rock with almost perfectly smooth, surface landforms. Its mountain ranges are also like Alr’s; short, veiny, and in even intervals across Antir’s outer surface. The key and obvious difference between these two worlds is that Antir is also a global emerald. This gives it quite a deceptive appearance; from orbit, it appears to be radiant with the healthiest, albeit shortest or thinnest vegetation of nearly any Inisfreean world. However, like Alr, its vegetation is also only within.

Note

Lox is a world which appears to have its coldest region oriented about its equator, while its polar realms seem nearly humid and tropical.  Naturally, the reverse is actually true; its equatorial band being a desert of lavender and pale blue-gray sands with continent-sized mountain ranges, all of which are heavily snow-laden due to this world's cold solar orbit.  The more heavily vegetated polar regions are boreal forests, yet are still many degrees colder than even the peaks nearer the equator.  The tan mountains are frozen sands free of even ice.

Note

Alr is a cold, global rock. Its dirt-kissed surface is broken up only by even, veiny intervals of short mountain ranges. Everywhere else is almost completely flat, making for easy and excellent land traversing. Though the air is clean and rich enough for human guests, the foliage is only found inside Alr’s core.

Note

Despite being another of the Inisfreean cold worlds, Gar has no snow or ice; all of its water is kept in subterranean river systems and well regulated topside by its plants. Most of its outer surface is a dense forest with almost no distinct borders with the region-sized prairies it overlaps with. Gar’s mountains are sand-capped, giving them their signature, dusty, drab pink color.

Note

Yun is a global dirt ball. Though not quite barren (due to its thin grasslands), it is almost void of other visually discernible features. Winds remain moderate to high across its outer surface, but its topography is varied just enough to allow for virtually countless ‘cubby holes’ in cliffs and slopes in which anyone may seek refuge and respite. Fortunately for the Inisfreeans, however, an Inisfreean body experiences temperature differences, but is never hindered or harmed by temperature.

Note

Though one of the cold Inisfreean worlds, Prag is also predominantly a global boreal forest. This means that the only significant winds, which are among the only contributing elements to what makes this world actually feel cold (wind-chill), exist in brief gusts out over and along the earth tones patches of dried mud-lands. It is in these brown areas that one finds the patches of white. These white marks are not snowy mountaintops, though; rather, they are the innermost sections of the exposed landforms which are in the chilling winds long enough to allow for the formation of snow fields and isolated glaciers.

'Prag' is pronounced the same as 'Prague'; 'prahg'​​.
Pha
皇太后
Wats
廣域
Ede
教育署
拉斯
Lus
Dat
Sanv
理智
Xan
克桑
Sak
Dez
奧雷
死心的
Joa
Jun
猶太人
Aga
阿迦
Son
兒子
Sanc
地變瘋
Tho
芹苴
Par
帕爾
Ada
添加
Kle
克萊
Kur
柯恩
Yun
布拉格
Prag
熟悉
Vel
Lym
利源
Syt
Mena
中東和
Antir
花藥
Lox
Alr
所有
Gar
雀鱔
Population: 
Capital:
100,000,000,000
Inisfree (city)
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100,000,000,000
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100,000,000,000
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100,000,000,000
Inisfree (city)
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100,000,000,000
Inisfree (city)
Population: 
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100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Population: 
Capital:
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Aig
美國
Note

First of the Inisfreean wintry worlds, Aig is a global winter wonderland; with the exception of an outer surface freckled by pocket-forests, the rest of this planet is covered in an incredible webbing of snow-capped mountains amidst virtually countless iced-over, would-be wetlands. The result is a world covered in ice-skating rinks. No matter where one lands or lives here, they are within walking distance of skiing, skating, and hooky-bobbing.

Alm
母校
Note

Alm’s signature is that nearly all of its mountains rise up first as sheer cliffs many dozens of stories high, then smoothly round off almost like plateaus instead of peaks. This makes for a climber’s paradise –assuming the climbers in question are complete experts, heavily seasoned, and as daring as ever.

The rest of Alm’s outer surface is relatively even and gradually sloping plains. These areas are the ones with the only plant-life to speak of, nearly all of that plant-life is blue in coloration, making it very difficult to identify from any significant altitude.

Sue
起訴
Note

Sue is a world of frozen mud bands about its tropic bands, and frozen golden-brown deserts about its equator. Its only mountains are within this latter portion of its outer surface; tightly packed amidst its gold region. Heavy cloud cover at its polar openings masks these two main routes to its innards, making air travel without the aid of Repulsine technology… unadvisable.

Trel
提供
Note

Trel is akin to a rough square of concrete wrapped around a sphere. Its plant-life is among the most rugged of any Inisfreean (or other) world, and exists only in a few regions closer to the polar holes and immediately overhead this world’s few hot springs. The curious things about this otherwise barren, gray, rock of a world is that clouds are still able to form and float nearly anywhere, sometimes even dropping snow. Once the snow nears the ground, however, it is next to impossible to tell if it achieves landfall, for the color differences between the flakes and the concrete-like surface are so minute and all near the top of the gray scale.

Alc
除垢
Note

Alc’s outer surface is roughly half mountaintop plateaus which taper off in random directions and distances into the other half of its surface; the darker splotches which indicate Alc’s lower climes. With lavender mountaintop plateaus left paler like pastels underneath their snow and ice, and the smooth, mud-like gray of its state-sized ‘slides’ (slopes) yawning down into this world’s many pocket-forests, Alc is another signature world of the entire Verse.

Pata
太平洋
Note

Pata is known for its thick carpet of mosses, grasses, and shrubberies, all of which are of color schemes only within the blue spectrum. From orbit, this gives Pata the appearance of being a global shag-carpet, with even its paler, flat-topped, highland regions seeming softly haired.

Tro
小勝利
Note

Tro is another wintry Inisfreean world, its highest equatorial temperatures being only in the 50s in some areas during daylight hours. At night, even in the warmest spots on this world, the temperature is often 10 degrees below freezing, making outdoor activities for human guests unadvisable. Once a human guest moves farther toward either polar region than this world’s tropic latitudes, temperature conditions become absolutely lethal. Tro’s terrain signature is that of a global collection of brown box-ravines amidst its face of dusty-lavender rocks and dunes.

Viri
非常
Note

Viri is an even mix of pale gray and dark green splotch-chains of various bedrock types, both of which are frequently snowed and hailed upon.

Zay
保存
Note

Zay’s outer surface is covered in dark purple plains amidst thinner, more erratic landforms of pink plateaus and foot-hill ranges (not tall enough to be considered mountains). As with all Inisfreean worlds too cold or otherwise void of outer surface water, its resource riches are still overly abundant within its cave networks and hollow core.

Canr
康納
Note

Last of the cold Inisfreean worlds, Canr appears from orbit to be a global plain of lightly chipped ice thinly covering its still-visible green and dark-purple landforms below. This is partly correct; once on the surface, all of those ‘lightly chipped’ spots are actually titanic crevasses as big as a whole town.

Note

Mat has entire hemisphere quadrants gray as slate and smooth as polished steel. Rugged terrain on this world is often a milk-chocolate brown; frozen mud and dirt separating Mat’s gray regions from its green ones. It is in these green, polar regions that Mat appears to have vegetation. This green coloration, however, is due to these regions being completely composed of green gemstones which catch and refract a great portion of Mat’s many suns’ light.

Mat
棕墊
Note

Gro is a remarkably coated globe whose outer surface is many dozens of meters below the ice, yet remains as visible as if viewed through flawless, transparent glass. Dark spots are caused only by the shadows of the steep rock formations and cliffs which rise up to peek (and peak) above this clear coating in the forms of skyblue and pastel teal colored foot-hills (which would be mountains and plateaus, if not so deeply submerged beneath Gro’s crystal-clear ice coating. Pale golden and brown in daylight, but bright blue and misty-teal at night, Gro is another mesmerizing world.

Gro
成長
Note

Als is one of the few Inisfreean ‘arctic’ worlds which looks exactly like it is; a frozen barrens cold enough to flash-freeze anything –if it wasn’t for Inisfreean chi ingenuity, that is (guests to the Inisfreean realm can’t get hurt; only frightened, such as if they encounter something that would have harmed them in the Outlands). Like a few of the greener Inisfreean worlds, Als also glows quite brightly and soothingly; in the days, it appears an aetherial, warm pink, while at night its bioluminescent snow, ice, and rock areas shift between skyblue, violet, and lavender.

Als
所有
Note

Mak is a pale-green, lunar-like planet freckled evenly around its outer surface by lavender-colored box-ravines. Mak has some of the most abrupt ends to terrain; some of the steepest cliffs of any Inisfreean world, though it has absolutely no mountains or foot-hills. Like all solar-orbit 15 worlds in this star-system, Mak’s temperatures can change from -80 at the lip of its polar holes… to a whopping 160° warmer (80°) just a few hundred miles down and over their curves, once well inside its hollow core. This is one of the only reasons Inisfreeans insist alien explorers acclimate for months on these colder, outermost-orbit worlds while moving between their starkly contrasted regions.

Mak
Akr
英畝
Note

Akr is a globe of frozen muds and clays, two-thirds of them being chocolate-brown, and the last third being a dark golden range of colors evenly situated about its equator. Great ravines reach up diagonally from this golden band, while absolutely frigid mountain ranges appear as paling and white-crowned texture in the opposite direction. Permanently coated in a thin film of ice, Akr slightly shines blue-gray in direct sunlight.

Eun
Note

Onta is a very signature world because its crust is slightly translucent, as well as clearly chameleonic. This is due to a terrestrial form of the aurora being maintained by this world’s terraforming. From orbit, even on Onta’s dark side, its landforms, whether exposed to the air or beneath this world’s oceans, light up with sky-blue, royal-green, and various other colors. In the day, this terrain color shifting is less distinct, though still pronounced. From a surface standpoint, this color shifting may alarm and confuse those not well acquainted with the bright quirks of this world. Looking down into a slightly translucent world surface can be initially very disorienting and even hypnotic.

Note

Eun looks a bit blurry from orbit because its highly coarse surface has been completely covered in an even sheet of ice. Because it is an Inisfreean world, the water that was used to coat it is 100% pure, making it as clear as glass in the vast majority of places, regardless of its depth. Thusly, what may span down to cover and coat as much as dozens of stories… will always look like a slippery film from Space. This is evidenced when the light of this star-system’s suns reflects and shines off any point or region of Eun’s outer surface; instead of seeing a sparkling ocean or a light-absorbing area of dirt or trees, the observer only sees an amorphous white glow –regardless of even the craters it is superimposed upon; no shadows.

關於
Onta
Ram
續集
Note

Ram, a near-clone of Tho, is approximately 15 degrees colder at any given point on its surface. Being 3 solar-orbits farther out from its system’s stars, it is among the coldest of all Inisfreean worlds, and is well classified as being globally ‘arctic’. At Ram’s equator, temperatures can remain below freezing year-round, regardless of direct sunlight. With wind-chills and rain-shadows, this is almost a certainty. Pockets of very hardy, typically evergreen plant-life cling to its crater floors, but remain snow-frocked. Cloud cover does not occur on this world.

Note

Ina, like all worlds in this 15th solar-orbit, is well counted as ‘arctic’. Though the lowlands of its equatorial region can be as warm as the high 70s during daylight hours with direct sunlight and no cloud cover or wind-chills, during all other times, under all other conditions, and across all other regions, Ina remains well below freezing. Ina’s dark patches are not forests, it is important to note; rather, these are just areas of black and forest-green sand and dirt.

Ina
英娜
Note

Like all worlds in this 15th solar orbit, this planet is a snowy, skiers' paradise, yet pleasantly lukewarm and breezy in many areas.

The global craters of this world make it especially attractive for winter sports and passtimes, as they provide the full range of ​​gradients and proficiency levels within walking distance anywhere on its surface.  This is also one of the only planets with just as many craters on its inside surface as its outside.

Watn
想要
Auzdein (2517) 11PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -60 °F
1.0 g
1.00 atm
1.16 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 12PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -65 °F
1.0 g
1.00 atm
1.25 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 13PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -70 °F
1.0 g
1.00 atm
1.33 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 14PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -75 °F
1.0 g
1.00 atm
1.41 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 15PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -80 °F
1.0 g
1.00 atm
1.5 AU
30 Earth Days
24.0 Earth Hours
---[Temperature Brackets]---

The ranges of temperatures for each climate region of these Inisfreean worlds is limited to a 30 degree fluctuation because of their absence of axial tilt, their HAARP-regulated weather patterns, their perfectly circular solar orbits, and their generally very unremarkable topographies.  The reason temperatures shift up and down by those 30 degrees at any point upon their surfaces is due to altitude, cloud cover, wind chill, proximity to flowing water, and the day-night cycle.  As one moves closer to the equator of any of these worlds, this 30-degree temperature range will naturally raise, and as one moves closer to the poles of any of these Inisfreean worlds, that same range will naturally lower (a 100 degree difference from pole to equator, such that the range will shift from, for example, [0 to -30] at either polar region, to [100 to 70] in the equatorial region).
---[Nightlife]---

Nowhere in the entire Verse will you find a better, more amazing, more jawdroppingly sexual, sensual, erotic, exotic, top shelf, high end, ‘spared no expense’ nightclub, dirty-dancing, rave, house-music, and free-love scene than on the planets and moons built by the Inisfreeans. ‘Off the hook’, ‘unbelievable’, ‘godlike’, ‘out of this world’, and ‘too good to be true’ don’t even begin to describe the perfection that is this supremely clever, classy, sophisticated, and high-tech party environment, atmosphere, philosophy, and society. The Inisfreeans put Ibiza and Abercrombie to shame, exceeding all their concepts and works by leaps and bounds –as well as lightyears! Imagine dance clubs as sexy as an A&F retail outlet in the richest city, but on the scale of a stadium, yet also built with the most valuable and flashy gemstones and silken fabrics ever dreamt of by anyone across the Cosmos. You’ll just have to experience it for yourself, as no language could ever hope to quantify or express it all (save, perhaps, the Inisfreean’s techno-pathic, omni-sensory language of shared life events and full-bodied sensations). If you’re lucky enough to meet an Inisfreean exploring their Outlands (the realm of Creation outside their empire of Inisfree-city and star-system Auzdein), respectfully ask them for a tour of their heavenly, hidden realm! You’ll be glad you did.
---[Elaboration: Demographics, Nomenclature & Urban Geography]--

Here is a detailed breakdown to help you better understand each of these world's populations and civilizations: [Portal]
---[Star Data]---
Stellar ID: 
Class: 
Radius: 
Mass:
Luminosity: 
Temperature: 
Distance: 

---[Stars]---
13:  (1 main, 4 closely orbiting it, and 8 dwarfs/dwarves in the asteroid belt)
-​​--[Planets]---
121:  (4 inside the main star, 6 per orbit 1-15, and 27 orbiting the gas giants)
---[Moons]--- 
84:  (4 per orbit [1, 2, and 4-15], 5 in orbit 3,  and 23 in orbit 16)

---[Asteroid Belts]--- 
1:  The Warmway (due to the 8 dwarf stars within it)

---[Additional Objects]---
3: (1 SSBS (anchored inside the 2nd largest star), and 1 PSBS and 1 MSBS (anchored inside the main star))

​​​---[Planetoids]---
###,###+

---[Comets]---
(Inisfreean starships may appear as comets -based on their tasking)

​​---[Population]---
4,116,005,020,500,000,000,000 Inisfreeans (100% female)
4,116,005,000,000,000,000,000 aboard the 3 biggest IC Spaceships
20,500,000,000,000 in the 205,000 cities; 100,000,000 per city
100,000,000,000 per world
1,000 cities per world (planets and moons); 500 on the inside surface, 500 on the outer surface (facing Space)​


--​​-[Kardashev Scale]---
Type V, Omega-minus