Auzdein (star system) News:  This star-system is reachable only via a connecting portal opened by Auzdein's will (Auzdein, its namesake).
Auzdein (star system)

The Auzdein star system is the only cosmic body built by and populated with only Inisfreeans.  Existing in its own, exclusive dimension (more accurately, a 'dimensional pocket' similar to those created by 'flat-space' technology), this is an unprecedented star system in a class all its own.
 
System:  Auzdein (p4/4)
Solar System Collectives
    Hierarchically Descending

D = derelict spacecraft

     Auzdein (star system)
Orbit 0​​
  Primary (P):
  L3:​​
  L4:
  L5:​​


​Orbit 1​ (make orbits links)
  P:  Inv
    PM​​:  Seh

​  L3:  Dar
    L3 Moon (L3M):  Sth
  ​​L4:  Kru
    L4M:  Lah
  L5:  Lae
    L5M:  Lis
  L1:  Nio
  L2:  Phe
​​​​​​
Orbit 2
  P:  Zad
    PM​​:  Cam
​  L3:  Cho
    L3M:  Var
​​  L4:  Tos
    L4M:  Bin
  L5:  Tyr
    L5M:  Age
  L1:  Apo
  L2:  Clo

Orbit 3
  P:  The
    PM1​​:  Alt
    PM2:  Cho​*
​  L3:  Pre
    L3M:  Clo*
​​  L4:  Ilo
    L4M:  Int
  L5:  Far
    L5M:  Clo*
  L1:  Kle
  L2:  Far*

Orbit 4
  P:  Mur
    PM​​:  Clu
​  L3:  Via
    L3M:  Mor
​​  L4:  Sar
    L4M:  Der
  L5:  Ben
    L5M:  Gre
  L1:  Int*
  L2:  Tun

Orbit 5
  P:  Ein
    PM​​:  Nov
​  L3:  The*
    L3M:  Tre*
​​  L4:  Rot (or Roth?)
    L4M:  Tre*
  L5:  Sid
    L5M:  Ter
  L1:  Min
  L2:  Tyr*

​          Asteroid Belt


​Orbit 6

  P:  Are
    PM​​:  Sup
​  L3:  Aei
    L3M:  Zio
​​   L4:  Zos
    L4M:  Vem
  L5:  Tra
    L5M:  Qua
  L1:  Pal
  L2:  Pro


Orbit 7​
  P:  Yam
    PM​​:  Dek
​  L3:  Lor
    L3M:  Wat
​​  L4:  Bin*
    L4M:  Alt
  L5:  Eri
    L5M:  San
  L1:  Aph
  L2:  Gel

Orbit 8​
  P:  Uth
    PM​​:  Ely
​  L3:  Des
    L3M:  Arv
​​  L4:  Hye
    L4M:  Ses
  L5:  Bek
    L5M:  Ont
  L1:  Tri
  L2:  Nia

Orbit 9
  P:  Hor
    PM​​:  Anh
​  L3:  Dor
    L3M:  Vir
​​  L4:  Bor
    L4M:  Imp
  L5:  Hes
    L5M:  Ran
  L1:  Ele
  L2:  Hel

Orbit 10
  P:  Ill (use Ili?)
    PM​​:  Zor
​  L3:  Thu
    L3M:  Sur
​​  L4:  Mai
    L4M:  Far*
  L5:  Cha
    L5M:  Lok
  L1:  Tri
  L2:  Ait

Orbit 11
  P:  Zan
    PM​​:  Pha
​  L3:  Wat
    L3M:  Ede
​​  L4:  Lus
    L4M:  Dez
  L5:  Sak
    L5M:  Xan
  L1:  San
  L2:  Dat

Orbit 12
  P:  Joa
    PM​​:  Jun
​  L3:  Aga
    L3M:  Son
​​  L4:  San*
    L4M:  Tho
  L5:  Par
    L5M:  Ada
  L1:  Kle
  L2:  Kur

Orbit 13
  P:  Pra
    PM​​:  Yun
​  L3:  Gar
    L3M:  Alr
​​  L4:  Lox
    L4M:  Ant (use dif?)
  L5:  Men (use dif?)
    L5M:  Syt
  L1:  Lym
  L2:  Vel

Orbit 14
  P:  Aig*?
    PM​​:  Alm
​  L3:  Sue
    L3M:  Tre*
​​  L4:  Alc
    L4M:  Pat*?
  L5:  Tro
    L5M:  Vir
  L1:  Zay
  L2:  Can (use dif)

Orbit 15
  P:  Wat*
    PM​​:  Ina
​  L3:  Ram
    L3M:  Ont*?
​​  L4:  Eun
    L4M:  Akr
  L5:  Mak
    L5M:  Als
  L1:  Gro
  L2:  Mat

Orbit 16
  P (gas giant):
    PM1/P (gas giant)​​:
      PM1's P:
      PM1's L3:
      PM1's L4:
      PM1's L5:​​​​
    PM2/L3:
      PM2's M1:
      PM2's M2:​​
    PM3/L4:
    PM4/L5:​​​
​  L3:
    L3's M1/PM:
      L3's M1/PM's M:​
    L3's M2/L3:
      L3's M2/L3's M:​
    L3's M3/L4:
      L3's M3/​L4's M:
    L3's M4/L5:
      L3's M4/L5's M:​
    L3's M5/L1:
    L3's M6/L2​:​​​​
    L3's M7:​
​​  L4:
    L4's M1/PM:
      L4's M1/PM's M1/PM:
      L4's M1/PM's M2/L3:
      L4's M1/PM's M3/L4:
      L4's M1/PM's M4/L5:​​​​
    L4's M2/L3:
      L4's M2/L3's M1:
      L4's M2/L3's M2:​​
    L4's M3/L4:
    L4's M4/L5:​​​
  L5:
    L5's M1/PM:
      L5's M1/PM's M1/PM:
      L5's M1/PM's M2/L3:
      L5's M1/PM's M3/L4:
      L5's M1/PM's M4/L5:​​​​
    L5's M2/L3:
      L5's M2/L3's M1:
      L5's M2/L3's M2:​​
    L5's M3/L4:
    L5's M4/L5:​​​
  L1:
    L1's M1/PM:
      L1's M1/PM's M:
    L1's M2/L3:
    L1's M3/L4:
    L1's M4/L5:​​​​​
  L2:
    L2's M1/PM:
      L2's M1/PM's M:
    L2's M2/L3:
    L2's M3/L4:
    L2's M4/L5:​​​​​​
   


Auzdein (2517)
G2V
1.0 sol
1.0 sol
1.0 sol
5,778 °K (9,940.73 °F)
(N/A) # AU
Stellar Mass:
Stellar Class:
Luminosity:
Planets:
Moons:
Asteroid Belts:
Asteroids:
Additional Objects:
1 M☉
G2V
1 L☉
121
84
1
N/A
3
布阿
Bou
系統
馮希姆萊
Note

100% of the worlds in this system (including the moons and other cosmic and megastructure bodies) are fully terraformed, habitable, and colonized.  All of these worlds are also hollow (as with Agharta inside the Earth), and this hollow interior is also populated.

---[Kardashev Scale]---

​Inisfree's realm (all the Inisfreean constructs (humanoid female nymphs and their structures) is a "Type V, Omega-minus" civilization; collectively, Inisfree has total understanding and control of the entire Universe, can effortlessly extract power out of all of it, including its dark-matter, convert anything into anything on the subatomic scale, and even manipulate Space and time themselves.

The ‘external frame of reference’ from which Inisfree is capable of accomplishing these feats is its capitol-structure; ‘F.O.B.1’ a.k.a. ‘Inisfree’, or, more accurately: ‘Inisfree city’ (as ‘Inisfree’ also implies the entirety of the Inisfreean realm, which is its empire, which is its Inisfreean humanoid people, no matter how far out they are dispersed across Creation). From ‘Inisfree city’, and all extensions of this special realm, such as ‘star-system Auzdein’, Inisfreeans exist and operate from a wholly custom, eternal, immortal, unalterable dimension and universe all their own.
Namesake

While some founding fathers had cities named after them, such as Washington D.C. and Austin, Texas, Auzdein had the star system he founded named after him.

---[Constant, Fixed Orbits]---

Like all Inisfreean constructs, every component of this star system is immortal. Thus, the orbits do not degrade inward or outward, even if incredible cosmic forces are immediately adjacent its perimeter.
---[Lagrange-point Pocket Technology]---

To keep the worlds affixed to this star-system’s Lagrange points from destabilizing the primary worlds of their respective orbits, the gravitational signatures of all Lagrange point worlds are kept channeled through singularities such that while all surface conditions remain Earth-like, everything beyond low orbit of these worlds remains incredibly distorted and masked. The result is that gravity-slingshotting only works in this star-system to the extent that it would work in a system with only one planet per orbital ring, and objects could only remain in orbit of a Lagrange point world if just above the upper atmosphere. This is one of many reasons why Inisfreeans simply step through dilating singularities in the Space-time continuum; portals that open and close around them, such that they aren’t really moving at all to reach other worlds, but just carrying on normally as the passage appears, moves around them, and re-seals itself back up into non-existence in their wake. This means that their transportation technology is beyond warp and FTL; it is relative-FTL, and requires nothing more than their own mind’s will to function even better than a human supercomputer used for calculations, navigation, and drive-core operation. Inisfreeans, after all, are supreme masters and artisans with all forms of interaction, interfacing, and the simplification of exertions into the most efficient and split-second forms of techniques that have only complex, challenging, and costly variants outside their realm. The underlying, overall Inisfreean technique is always of this method; being able to do with just a thought or two what it takes other species gigantic machines and computers to do.

​Lagrange-point worlds, therefore, have a reduced signature. This is much, in concept, like the signature reduction of ‘stealth’ aircraft; while they are exponentially larger than their radar signatures, their sophisticated technology allows their crew to enjoy normal living and operating conditions, with all ignorant outsiders being barely able to notice, track, and/or intercept them. Inisfreeans merely developed this technology to do the same thing on a larger scale and with additional (all) signatures.

​The channeled energy, which would otherwise leave world-sized gravity signatures in the Space around the occupied Lagrange points, is used to maintain the advanced Repulsine perimeter bubble/sphere/membrane ‘fields’ which permanently envelope, shield, and cloak every world (from moon to star) in this system. This channeled energy is also used to maintain the perfection (unchanging aspect) of every orbit.
---[Star-system Space-station Class]---

This star-system is considered the next step up from an SSBS; a Star-Sized Battle Station/Spaceship, which is larger than a TSB (an orb-collective called The Supreme Being), and is the largest organization and fixed-form state of the ICs (Inisfreean Constructs/Clones). There are no plans at present to construct or clone anything larger, such as a solid-state, star-system-sized station/spaceship (a sphere like the Death Star, with levels from core to outer surface, as big as the biggest stars in the galaxy; with dimensions comparable to most solar systems). Thus, while technically a solar-system-sized flight formation of world- and star-sized aerospacecraft, this ‘flight formation’ is a permanent one (immortal in multiple senses of the term; unchanging, and unchangeable (immune to damage and alteration; immune to degradation by internal and external cosmic forces).
---[Asteroid Belt]---

Belt Swell (the expansion and contraction of asteroid belts and other cosmic collectives due to ‘tides’ caused by passing planets and other cosmic bodies)does exist in this star system, as there are virtually countless asteroids and other small cosmic bodies sharing (and being shared by) the many orbits here. These are allowed to exist in this system only because 1) it creates an excellent, highly dynamic, realistic, and significantly challenging Space flights navigation training environment, and because 2) none of these ‘small bodies’ are capable of entering the orbits of any of the worlds, which would, in systems outside this realm, result in the usual minor to catastrophic damage caused by foreign-body impacts like the common asteroids.
---[Population Mindset]---

Inisfreeans are as familiar with the cosmos and all its aspects as human children are with the alphabet.  Because of this, Inisfreeans find it completely normal and commonplace for their star system to have dozens of planets and moons, as well as multiple stars in co-orbits.  Furthermore, Inisfreeans find weird and unlikely when any world doesn't harbor intelligent and abundant forms of life.
---[Biology, Physiology, and Ecology]---

“Life as we know it” is a few hairs different within the Inisfreean realm of the Auzdein star-system –and that includes literally; the hairs of the Inisfreeans do not get split ends, cannot be frayed or broken, change their length, color, curliness, and volume like the tireless flexing of a muscle at will, and are, as all Inisfreean things, immortal. Beyond this, whatever enters this star system, just as whatever enters the city of Inisfree, becomes immortal to a slightly lower degree; it cannot be hurt or even grow hungry or weary, so long as that is the will of the one humanoid who governs this realm.

The flora does not require decaying matter for nourishment, and the fauna are herbivorous. Whatever plants the fauna consume, replacements quickly grow back within minutes or hours for (rather than months or years).

Also, microscopic life-forms and bugs cannot exist in the Inisfreean realm, so you won’t ever see a single ant or other ‘critter’. The same holds true for rodents and anything that would, in the realm beyond this star system and its capital city, behave in a hostile manner. While some outsiders believe such life is a mandatory part of ‘the food chain’ and ecosystems in general, this is not the case within this realm; a different balance holds true. Some outsiders claim that such life is even critical for the health of humanity, but not so within the Inisfreean borders. Even the microbes and ‘pro-biotics’ that aid in digestion fall indefinitely dormant and unneeded –a state of hibernation- when their parent organism (i.e. you, for example) explore this realm.

One of the most curious qualities of being in this realm, although no one has yet to be brave enough to notice or test it, is that the immortality effect it has on all life approved to know of and enter into this realm… works just as perfectly in the void of Outer Space; while inside this star system, anyone is instantly capable of exiting their spacecraft or spacesuit and maneuvering by pure will through the ‘black ocean’ between the worlds. If you’ve ever read a Superman comic and wondered how his humanoid species can fly around like this, an Inisfreean can both tell and show you.

In short, nothing needs to consume anything to live, as cells stop aging and being shed, and even eating plants for salads becomes entirely by habit and choice. Just like with work, Inisfreeans and those allowed inside their realm do things because they want to; not because they have to.
---[Meteorology and Climatology]---

‘O-zone holes’ cannot exist in this realm, and solar flares and winds cannot adversely affect satellites orbiting any of the Inisfreean worlds. Worlds do not have ‘ice ages’ or ‘global warming’ periods; whatever their seasonal temperature and humidity ranges are, that is what they will always be. Inclement weather also does not and cannot exist on an Inisfreean world, so tornadoes, hurricanes, whirlpools, tsunamis, monsoons, typhoons, flash floods, and even sink holes and undertows will never occur. The gustiest winds will be pleasurable and refreshing ones, and the rains will never dampen the ground to the point of any instability beyond minor puddle forming. Rapid movements through the atmosphere cannot cause damaging heat from friction, so reaching and breaking terminal velocity is not in any way dangerous, yet no foreign cosmic bodies can even reach these Inisfreean worlds’ atmospheres, let alone begin to burn up in them.
---[Gas Giants]---

While radiating enough heat to keep their adjacent planets and moons pleasantly warm, gas giants in this star system do not have cores hotter than the surface of the stars. Instead, as all Inisfreean worlds and Earth-That-Was, even these giant worlds have hollow interiors complete with solid surfaces and teaming with ‘life as we know it’. Inisfreeans have not colonized the innards of these largest of their star system’s worlds, though; they are kept vacant for reasons yet unannounced.
---[Sociology, the Hierarchy, and the Aristocracy]---

Inisfreean Constructs (ICs) in the Inisfreean realms (which now include this star-system along with the founding-city, Inisfree), are often flash-cloned; they blink into existence, complete with fully developed personalities and very well defined roles and senses of purpose and belonging. Because Inisfreean communication is a version of the Ansible capability and technology (from the novels saga Ender’s Game), all Inisfreeans everywhere in Creation instantly know when this occurs, who or what the newcomer is, and what she/it is all about.

The ‘chain of command’, otherwise known as the hierarchy, is surprisingly simple for a population and community of this incredible size (many billions of times larger than the human population was at any point in its own history). Each Inisfreean can perform any task, and they remain in an eternal state of mutually rotating to and through each job in their realm. This means that every Inisfreean will, at regular intervals, hold every rank and position an indefinite number of times. All Inisfreeans, however, are immediately subordinate to the Grid Mind; the sentient supercomputer being which functions as the ‘brain’ and Executive Officer (2nd in command) of the capital-city Inisfree. This Grid Mind, in turn, is immediately subordinate to the single, eternal, male humanoid founder and leader of the Inisfreean empire, Auzdein von Himmler. The one tricky part for some outsiders to initially grasp is that any Inisfreean can suddenly become the indefinite commander of the entire Inisfreean realm; this is because Lord Himmler can ‘possess’ them like the flexing of a muscle, entering their mind as the dominant consciousness to experience life from their body’s perspective. Thus, all this being said, the Inisfreean hierarchy only has and needs three tiers, even with dozens of sizes of spaceships and military units.

The entire Inisfreean population, including the Inisfreeans just this very moment flash-cloned into existence, are, by default, members of the most elite and comfortable aristocracy in Creation. There is no other class within the Inisfreean empire and realm. Even outsiders (those welcomed as guests) are treated as royalty (minus, of course, any command authority).
---[Economics]---

Technically, there is no economy within the Inisfreean realm; wealth and resources are eternally abundant, perfectly balanced, void of any costs, and available to everyone. No one is needed to distribute, inspect, or otherwise regulate any of them. Thus, there is no government or banking industry. Production is by will of the Grid Mind, which is an extension of the will of the Inisfreean dictator, Lord Himmler. Furthermore, all forms of monetary currency and bartering are banned and forbidden in this realm. You will never see a single coin, dollar, or digital credit unit, even in a museum here.
---[Immortality and Recall Beyond the Inisfreean Realm]---

Inisfreeans remain immortal no matter where they go in Creation, but outsiders must learn how to achieve this for themselves. Inisfreeans are happy to offer suggestions, training, and so on, but, ultimately, it is always up to the being(s) in question to figure it out and stabilize it for themselves.

Inisfreeans can effortlessly ‘port’ (the Inisfreean version of teleporting, which is smooth, silent, and leaves no energy signature or shockwave behind) back to wherever they want in the Inisfreean realm. Just like the changing of their iris, hair, and skin color, this is like easy muscle-flexing for them. And, because Inisfreeans cannot grow hungry or weary, this action consumes no energy. The only time an Inisfreean may appear ‘worn out’ is if they become emotionally stressed, such as by being apart from other Inisfreeans for longer than a few years. Although this couldn’t be accurately called their ‘kryptonite’ (because it does not, in any way, diminish their incredible abilities in terms of strength, speed, cognitive acuity, or longevity), this does still result in noticeable changes (of outward mood, at least) under various circumstances. However, it is important to note that even in the lowest of moods, when their ‘life force’ (sometimes called an ‘aura’, although that is, more accurately, just the portion of the life-force radiated out around the body like a semi-visible/feelable aurora) seems all but completely diminished due to clear, emotional depression, Inisfreeans can instantly be recalled (or recall themselves) via this innate ‘porting’ ability.
---[Romance and Sex]---

Inisfreeans are innately polyamorous and will have carefree sex and orgies with anyone they find beautiful and otherwise attractive. Social problems are not possible between Inisfreeans, and it is the straying from this lifestyle, rather than the indulging in it, which Inisfreeans know results in said types of problems. No matter what the occasion or relationship is, every Inisfreean will be just as romantic, and give just as much meaningful love and attention, to everyone they feel called and aroused to share such things with.

It is important to keep in mind that diseases, STD or otherwise, are impossible for anyone within the realm of the Inisfreeans, as well as for Inisfreeans within any realm. When an Inisfreean wills (chooses) it, even the most confused and poisoned outsider, even in the most remote and negative of outside realms, can be instantly and permanently cured of their STD(s) (and any other diseases and ailments) just by being in the general proximity (or even vicinity) of the newest and youngest of the Inisfreeans. This was, after all, prophesied by humans such as Jesus; that those who believe would become able to do even greater works than his; even greater works than god’s.​​
---[Linguistics]---

Due to the Inisfreean Neural Network (I.N.N.), the Grid Mind, how Inisfreean brains and thoughts work (they are capable of telepathy and mind-probing if given permission), and the nature of languages in general, each Inisfreean can, within a matter of hours (and sometimes much less), gain a fluency in any language, spoken, written, hand-signed, or otherwise. Thus, all Inisfreeans can speak all languages –and not just from Earth-That-Was (which had more than 6,900 distinct languages before the terraforming event and military Rapture campaign of 2013 AD).  C3PO, eat your heart out.
---[Reproduction and Essence]---

For Inisfreeans, reproduction is not a result of exchanging sexual fluids, nor do Inisfreeans even have reproductive sex organs from which genetic material could be extracted for artificial reproduction processes. Inisfreeans are reproduced only by will of Lord Auzdein, via the direction of Inisfree city’s Grid Mind, which engineers the genetic sequence of each Inisfreean based on Lord Auzdein’s envisioned end result, and grows them in Inisfree’s cloning facilities by singing the air above their pedestals into new subatomic states and arrangements.

An Inisfreean is basically this: if a nymph, a supercomputer, an elf, a xenomorph, a fairy, a Kryptonian (such as Supergirl or Superman), and an interstellar, biomechanical starship were combined into one humanoid being. Inisfreeans are the quintessence of humanity –even though they are decidedly not human.
---[Sentient Conscious Biomechanics]---

All ICs (be they Inisfreean girls, Inisfreean buildings, Inisfreean vehicles, Inisfreean weapons, or even Inisfreean plants and landscaping) are part of the I.N.N., and effortlessly, rapidly re-grow themselves to ‘heal’. Although nothing can take damage or otherwise be wounded or unattractively altered in the Inisfreean realm, sometimes an imminent, high speed impact will be mitigated by changing the structural integrity of the relatively ‘inanimate’ objects in the Inisfreean realm; a boulder or building façade might temporarily soften or move out of the way to avoid unintended collisions, while the wind and atmospheric density increase just enough to compensate in another way. This is extremely rare, as Repulsine engines constantly regulate motion and traction, as well, but it will be experienced from time to time –and almost always by choice, as all Inisfreean things are.

Because everything in the Inisfreean realm is conscious, no one needs to monitor or override anything, yet simultaneously, everything technically is able to monitor everything else, because, again, everything there is conscious, and because of the instantaneous, collective-consciousness though process that pass around in the I.N.N. –between the humanoid Inisfreeans (the girls) and all other Inisfreean constructs; the buildings, plants, and even the worlds and stars themselves.
---[Transportation]---

While any Inisfreean can will you to ‘port’ (teleport; either by yourself, or with them) anywhere you or they desire, Inisfreeans typically choose to drive or fly around their communities and realm via Inisfreean vehicles and aerospacecraft, such as luxury cars, luxury mobile homes, luxury jets, luxury dropships, and luxury warships (yes, just about everything the Inisfreeans make is extremely luxurious –because why not??). Taking the slower, ‘scenic’ route is often more rewarding, and Inisfreeans are extensions of the mentality and memes of their leader, Lord Auzdein; thus, all of them firmly believe in the proverb that ‘the journey is the destination’.

When ‘porting’ (teleporting), speed is not changed (one simply remains where they are, and a portal opens and moves around them, closing back up behind them, and is so finely tuned and seamless that it might as well be a single layer of atoms of the wind passing snugly over the surface of their skin like a gentle caress). Also, when ‘porting’, collisions are impossible; ‘no two things can exist in the same place at the same time’, and since everything in the Inisfreean realm, including the realm and its void (Outer Space) itself are conscious and a part of the Inisfreean collective (the I.N.N., et cetera), if a collision seemed possible, the realm would adjust the potentially affected components accordingly and in perfect time.
---[Lord Auzdein von Himmler]---

Once called ‘The Governor’ (during Inisfree city’s first few centuries of operational status), Auzdein of Antarktis (that’s German for ‘Antarctica’, where the fully-mobile starship-city Inisfree remains anchored) has enjoyed a growing list of official and formal titles much like the other royals who grew kingdoms and empires of their own. Some of his current titles include:
  1. Sir Auzdein von Himmler, First Knight of the Human Empire
  2. Lord Auzdein of Inisfree
  3. Commander of the Inisfreean Holy Military
  4. Overseer of Humanity
  5. Founding Father of Inisfree, the Inisfreeans, and Auzdeinianity
  6. Prime Protector of Gaia and the Realm
  7. Dictator and God-king of Inisfree and star-system Auzdein

And while he enjoys god-like status on Illium (and all asari worlds), he is a god (the god) on all worlds in star-system Auzdein; his will instantly adjusts and constantly controls every particle within this realm, just as it does within its capital city, Inisfree.
---[Moon Data]---
Stellar ID:  
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---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
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Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 16P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - 50* °F
1.0 g
1.00 atm
1.58 AU
1.58 EY; 420 days
24.0 Earth Hours
Auzdein (2517) 12P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -65 °F
1.0 g
1.00 atm
1.25 AU
1.25 EY; 450 days
24.0 Earth Hours
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Vantages and Appearances]---

All planets and moons in this star system are set at respective distances from one another such that from the parent body, the moons will always be the same size in the sky as the Moon is from Earth.

Worlds at the Lagrangian points will appear as colored pinpoints.




















Note

Half water and half land, Bou’s outer surface looks a lot like Earth’s. The only things missing are the desert and icecap colors. Thou free of both such regions and climes, Bou has plenty of white about its face; its cloud cover often comes in hurricane-sized patches, and at night its forests light up with bioluminescence brighter than most of Earth’s long lost cities. The terrain of this world is almost entirely like New Zealand’s.
---[Population Density]---

Earth-That-Was had notorious congestion and urban sprawl, despite less than 2% of its land mass being developed with what the humans called 'civilization'.  All Inisfreean worlds use their 'Multiplication Table' to ensure every piece of civilization they build is spread out enough, and covered in biotecture and landscaping enough, so that no more than 100 people ever occupy the same square kilometer.  Thus, even though Inisfreean worlds all have 100 billion Inisfreeans living on them and in their hollow cores (more than 14 times the maximum population of Earth-That-Was during 2012), you almost never see or hear any of them, and almost never notice their structures (the majority of which are subterranean); tastefully hidden.
---[Inisfree-city Compared to Inisfreean Cities on these Worlds]---

Inisfree (the city) is a mobile, spherical city roughly 1,000 cubic kilometers in volume.  It exists in its own dimensional pocket, which is part of its natural state.  In contrast, the thousands of Inisfreean cities on each of these hundreds of worlds in star-system Auzdein have clear similarities and differences compared to Inisfree-city, the 'Fertile Crescent' equivalent of the Inisfreean civilization and empire.

For example, the cities of these worlds, like Inisfree-city, are predominantly concealed under ground and landscaping.  Unlike Inisfree-city, however, they do not exist in their own dimensional pockets, and are not mobile; either would be unnecessary because their star-system exists in its own dimensional pocket, it is mobile (it can be piloted/flown anywhere in Creation), and because earthquakes and 'natural disasters' are not possible on any of its worlds, thus there is no need for large Repulsine assistance​​​​.
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​


Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified


Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 14P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -75 °F
1.0 g
1.00 atm
1.41 AU
1.41 EY; 510 days
24.0 Earth Hours
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 15P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -80 °F
1.0 g
1.00 atm
1.5 AU
1.5 EY; 540 days
24.0 Earth Hours
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Moon Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Star-system Auzdein]---
Continued on:  
Page 1 of 4:  Here
​    (Solar Orbits 1-5, inclusive)
Page 2 of 4:  Here  
    ​(Solar Orbits 6-10, inclusive)
Page 3 of 4:
 Here  
   
​(Solar Orbits 11-15, inclusive)
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Note

Sarp is a world of shallows; endless island chains wrapping around its surface and stretching to and from one another, with the waters showing up as thin borderlines between the gray-pink and blue-green of these isles. From orbit, the blue-green areas might appear to be the deep-sea equivalents of box-canyons, but these are actually just the islands covered in vegetation; the gray-pink areas being islands nearly void of such; nothing but soft sand. Sarp’s pale-blue, nearly-white dots are its shallowest bodies of water; the only true lakes on this world.
Note

Olt is a world with a surface entirely of clays. With the water being subterranean and scattered across its inner surface, Olt has no clouds on its outer face. Slightly lime-green speckles visible from orbit are not vegetation; rather, they are just a vomit-like color of green, brown, and yellow clays exposed in its deeper pits.
Note

Nev is one of the few Inisfreean worlds that is remarkably like Earth not only in its environmental qualities, but also in its outward appearance; covered in a mix of oceans, continents, forests, mountains, and even a few deserts and frigid areas, this world might be indistinguishable from Earth-That-Was to an ignorant guest finding herself upon its surface.
Note

Vio is a rarity among rarities in star-system Auzdein; it is a gas-giant moon orbiting another gas-giant.
Note

Gua, like Nova, has a ‘dome’ ocean making this world look lopsided. The rest of Gua is a global green continent, with a long stretch of land so verdant and smooth it looks like a nation-sized golf course green in the middle of an even larger sand-trap. While one can walk into Gua’s hollow core via (the northern polar hole of) this world’s only outer-surface continent, to enter via the southern polar hole, one must instead sail or fly.
Note

Nax is a global jungle, much like Dag, except without the muck and quicksand of Dag’s swampy jungle-floor. With lakes and rivers spread out everywhere underneath Nax’s many canopies, cloud cover here remains fairly high.
Note

Kol is another rarity; a moon with rings of its own. Though appearing as another gas not-so-giant from orbit, upon closer inspection, it is clear that this world’s coloration is owed to its shallow, global ocean. A global ocean means there are no tides here; only a single expansion and contraction of its outer-surface water-level, based on which side is facing its parent gas-giant, Wez. This ocean rise and fall is unnoticeable when sailing upon it, as it reaches from horizon to horizon in all directions.
Note

Fir is another of Inisfree’s hot gas-giants; so hot, in fact, that its thinner cloud-bands glow a blood-red at night. Any warmer, and this precisely-tuned gas-giant would ignite into a tiny star. Impressively, Inisfreean terra- and helioforming know-how has kept Fir’s hollow core completely habitable to unassisted human life.
Note

Oph is all grasslands and great plains at its polar regions and tropics, with a few large forests covering the bulk of the continents nearest its equator.
Note

Leh is basically global Maldives or Seychelles; countless city-sized isles, islets, and island chains amidst a very shallow world-ocean. Darker spots and curves indicate deeper waters, although only to several dozen meters; dark only due to their shadowy trenches.

The two spheres visible in this high orbit vantage are not moons; rather, they are camouflaged spaceships whose chameleon technology allows them to appear as many types of moons.
Note

Oma is another Earth-like orb with the environmental regions completely rearranged; Oma’s equivalent of the Himalayas are where eastern Europe would have been, with very comparably sized mountain clusters on nearly every other peninsula and land bridge. Oma’s equivalent of the plains, badlands, and ice-free crags spiral around its northern pole –almost like the Trans-Antarctic Mountains did around the southern pole of Earth-That-Was. Where Antarctica would be at the south pole, Oma instead has an open Southern Ocean. An inverted Africa-shaped subcontinent is where India would have been, and where the Pacific island chains would be, Oma has a trapezoid-shaped continent of Joshua Tree flora and mountains of stacked, house-sized boulders.
Note

Cyo is a drier, darker colored world with moderate cloud cover, deeper seas over its dark foundations, and tall, long mountain ranges on every continent.
Note

Ade’s heavily vegetated ocean beds give it an initially confusing appearance; its deepest bodies of water are an even forest-green color, while its inland shallows (very shallow lakes and seas) are a pale Caribbean blue amidst soft, medium-gray patches of exposed, barren land. These Caribbean-colored shallows reach all the way up to and fully around Ade’s northern polar hole, and, despite the chill up there, never freeze. Venturing into Ade’s hollow core is as easy as walking through a wading pool.
Note

Arc is almost a global woodland, except for its one ocean which covers much of its eastern and southern hemispheres. Cloud cover is typically high, except at its polar regions which are heavily ice-capped and generally too cold and dry to allow for cloud formation.
Note

Alp has hemisphere-sized deserts spanning all the way to both its poles. Curiously, the only polar icecap is in the south, and the only mountain ranges in the southern hemisphere. Alp’s only ocean covers roughly one octant of its outer surface, stretching from a point just south of its equator, up to a sea near its northern polar hole, and out around its northern hemisphere to Alp’s opposite side.
Note

Atl is remarkably Earth-like, save for the fact that it is a moon of a gas-giant. Atl’s equivalent of Earth’s Sahara and Arabian deserts is closer to where Australia would have been, while its equivalents of Hawaii, New Zealand, Indonesia, and the Amazon are on nation-sized islands all in its northern hemisphere.
Note

Ryd is known for its continent-sized volcanic region covering much of its northern polar area. Like Mordor (from the Lord of the Rings saga) of Earth-That-Was, this volcanic region is impassible to all but the Inisfreeans –and those with sufficiently advanced technologies, protective suits, and vehicles. Downwind from this ‘new Mordor’, there is naught but a scorching desert and clouds of both sand and soot. This makes for a continent-sized rain-shadow, all the lands upwind being normal and well vegetated forests, jungles, and meadows. Thus, access to Ryd’s hollow core is amidst rivers of lava all across the northern polar hole; the southern polar hole being far more pleasant and ‘normal’.
Note

Entirely purple in its many lands, Xut is a world composed of amethyst, corundum, garnet, jadeite, tanzanite, and tourmaline. Its heavy cloud cover is due to its many bodies of water –which are not easily identifiable from orbit, as they are so clear and pure (like all Inisfreean bodies of water) that where the gemstone landmasses slope down beneath their gentle surfs and smoothly undulating waves, they appear almost exactly the same.

Like how 'Xan' is pronounced 'ksan', 'Xut' is pronounced 'ksut'; not 'zuht'​​.
Note

Les is a visually deceptive world; its dark patches are not heavily vegetated, but just dark clays, while its much larger blue patches are not bodies of water, but plateaus of stone and coarse sands. Les’s mountains are situated only in these larger blue areas. Save a handful of sea-green, state-sized spots visible from this orbital vantage, the remainder of its bodies of water are subterranean. Les owes its significant cloud cover to the constant evaporation from its countless hot-springs which dot the surface so minutely that they are practically invisible without satellite magnification.

Note

Kha is a world seas around its equator and up two thirds of the way toward its northern polar region, a continent that covers its entire southern hemisphere and half of its northern one, and every landmass covered in an even, smooth-looking blanket of green grasses. Almost half of these uniformly green landforms are marshes and wetlands. Travel by land is sluggish at best.

'Kha' is pronounced just a bit harder in the beginning than the Arabic sound 'gh'.

Note

Dige’s hemisphere-sized continents and nation-sized islands are completely flat, appearing an even green no matter the latitude. The global ‘ocean-river’ that diagonally wraps around this world like a wide, tilted belt is the only region with any noteworthy topographical changes; Caribbean shallows for the most part, with serpentining stretches of slightly deeper waters in the seas with the fewest islets.

Note

Maxu is a global rainforest. The interesting aspect of this world is that hurricanes form inland and almost always in the polar regions, but never produce damaging winds.

Note

Cor is a global crag of dusty-brown and rust-colored sands. Even the hemisphere covered by its singular ocean looks about the same, its floor being just as rugged and cracked-looking through the regulated, shallow, calm waters.

Note

Atla is a true O-class planet; oceans cover the vast majority of both its outer and inner surfaces. Its three continents (one located at its equator, and the other two located around its polar holes) are all tropical beaches with light spots of Hawaiian rainforest vegetation.

Note

Dio is a foggy forest cascading over rolling foot-hills and fjords. If one was to imagine a combination of Norway and fairytale England, they would have a clear picture of what it is like to live and play on Dio.

Note

Ao is half oceans and half land. Its land is also evenly split between hearty, green meadows and pale tan deserts. To get to its hollow core, simply stroll through the flat expanses of little flowers at either polar hole.

Note

Lin is a huge world masked by thick bands of clouds, purple, lavender, salmon, and brown in their colors. Like all Inisfreean worlds, Lin is extremely stable; it has no planet-sized storms like Jupiter’s ‘Great Eye’, so flying around in the levels of its atmosphere would be relatively easy if it wasn’t for its destructive heat.

Sarp
莎拉
Olt
Nev
杭州威
Vio
冷杉
Fir
Peng
Kol
科爾
Nax
要訣
Gua
目標
佐特裝
Xut
Ryd
Atl
Alp
鹼性磷
Arc
Ade
廣告
Cyo
私心
Oma
奧馬拉
Leh
放置
Oph
Lin
本港就
Les
Kha
陳嘉庚
Dige
帝格
Maxu
最大
Cor
肺心病
Atla
空運牌
Dio
迪伊
Ao
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Population: 
Capital:
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Population: 
Capital:
100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Population: 
Capital:
Eta
Note

Eta’s golden-brown plains cover every inch of its landmasses. Its bodies of water fan out about all of these golden-brown plains in the form of hundreds of state-sized lakes connected by large straits about the size of the Adriatic or Red Sea. Cloud cover is moderate or slightly higher, with winds always moderate to high, and the only thing preventing daily tornadoes being the AI-HAARP technology built-in standard to each Inisfreean world.

Newl
新增功
Note

Newl is a Jupiter tilted almost as much as Uranus was, with one-quarter of its cloud bands colored more like Saturn, and no rings whatsoever (a rarity for gas-giants –at least those not engineered and terraformed).

Tria
裡亞
Note

Tria is a well-vegetated moon covered in a mesh of thin rivers and sizeable lakes. Salmon-colored areas are flat lowlands of clay, bordered by pale pink sand dune ribbons, with its pastel green regions being savannahs and thin-canopied forests. Tria’s uniform outer surface pattern reaches all the way up to and into (over the curving-inward lip/rim of the state-sized holes) of both poles.

Beken
招手
Note

Beken would be classified as a global ocean if it wasn’t for its even peppering of Indonesia-like island chains, making the outer surface of this world actually an evenly dispersed arrangement of several dozen seas. With few changes in elevation, rain-shadows are all but nonexistent here; winds are higher, brief and nonthreatening monsoons are monthly, and almost all landmasses are covered in rainforests.

Aqu
Note

Aqu is the brightest, green-glowing, Inisfreean world in the daylight. At night, it presents a subtle amount of bioluminescence, but this is mostly masked beneath its thick canopies; Aqu is a global rainforest rivaling even that of the fictional Ferngully. Though enjoying many lakes and rivers, 100% of these are completely concealed beneath its foliage and overgrowth. The rainforests of this world even extend miles down into its many cave levels, most of which, like the Son Doong cave of Vietnam, have their own weather systems and walk-in geodes.

Aud
澳元
Note

Aud is a global meadow with soft beaches stretching out for miles and miles into more sand dunes, berms, bars, and Caribbean-shallow continental shelves. Its northern hemisphere is a single continent much like the Shire (from The Lord of the Rings saga), while its southern hemisphere is its only ocean. Cloud cover is relatively high and constant on this world, clearer days still being noticeably misty or foggy.

Ove
結束
Note

Ove is global woodland mountains. What looks like thick, snowy cloud cover is actually its many snow-covered mountain clusters, all of which extend down into equally snow-covered evergreens and other flora. With the tallest trees of any Inisfreean world, visitors to Ove will find that its tallest specimens surpass even the Redwoods and Sequoias of Earth-That-Was.

Baj
巴哈
Note

Baj has all the environmental regions of Earth-That-Was, but arranged across its single continent, which takes up almost the entirety of its outer surface. Its only ocean appears like a yarmulke (pronounced ‘yamaka’) resting at the top and back of this orbital vantage profile. Cloud cover is moderate to high on this world, in spite of its comparatively low water coverage. Baj’s pale sand desert appears like jaguar fur; intervals of closely placed, dark mountain clusters amidst the lighter, lower base color.

Blu
藍光
Note

Blu is a world whose islands and continents are entirely formed of atolls; ring-shaped islands, although not formed of the sharp-coral found on Earth-That-Was.

Although oh-so-close to 'blue', this world is pronounced in a truly French-sounding way; more like ' bluh' ', the last syllable being cut-off in the way it sounds, as if the word 'blah' was about to be said but the speaker changed his mind​​.

Note

From this vantage on one of Jen’s 5 moons, we see the colorful gas-giant appearing like a shadowy beach towel in the great distance, while another of Jen’s moons passes in between it and this vantage’s world’s horizon mountain spires.

Note

Eps has a signature landmark unlike any other; a wispy ‘tail’ of its largest desert, stretching and meandering down to bisect its largest continent as if this region was of two separate tectonic plates carefully fitted side by side. This ‘river of sand’ has remained down in between its closely-spaced cliff borders since the dawn of this world’s terraforming.

Eps
插曲
Note

Ald is a globe half covered in rolling plains and foot-hills much like the Shire (from The Lord of the Rings saga), and half covered in the tan desert that makes up most of its southern hemisphere. Its lakes and seas are deep, with one exception; the western half of its largest and widest sea is so shallow that it appears, in this orbital vantage, as a very bright sky-blue.

Visible in this image is a drifting meteoroid; easy prey for an Inisfreean warship.​​

Ald
限期活
Note

Ara has many coasts and islands arranged like those of the Aegean Sea of Earth-That-Was, composed of rich farmlands, and shielded from both winds and waves by their many mountain and foot-hill ranges. With darker soils and bedrock, its seas are much shallower than they look. Ara’s unique landform is its sole and hemisphere-sized desert.

Ara
靈氣
Dae
一天
Note

Dae is a cloudy, Earth-like world with an incredibly wide land-bridge diagonally spanning all the way from its southernmost continent to its northernmost, curving out into a peninsula that surrounds its northern polar hole. This is the one world in this star-system with a sandy (and amazingly lukewarm) desert one must traverse if entering its hollow core from the north; all other Inisfreean worlds have oceans, frozen barrens, or, in the case of one Inisfreean world, a volcanic region much like Mordor.

Tse
Note

Pip is the most familiar-looking gas-giants in the Inisfreean star-system, appearing nearly a clone of Jupiter. Visible here from the very high orbit of one of its 5 moons, we also see one of the only spaceships in the Inisfreean realm to ever be allowed a contrail for show (for the Outer Space equivalent of an air-show with colored smoke trailing behind the performing airplanes).

Note

Tse’s oceans and continents are so close in their coloring that from high orbit, this world appears entirely oceanic; O-class.

Pip
Note

Coro is a very unique world in that its submarine flora leaves its bodies of water looking black in the daytime, and brightly colored at night due to their natural, global coordination of bioluminescent ‘light-shows’. Similarly to how the whales of Earth-That-Was used globally coordinated singing to locate their fellows and otherwise communicate, the life in the oceans of Coro glows and changes colors to communicate important messages of their own. Making these light-shows even more pronounced are the landmasses of Coro; all of them are smooth, gray flatlands.

Coro
柯洛
Note

Cel is an Earth-like Inisfreean world with heavier, regular cloud cover, no mountains, and no shallow bodies of water. Where the lands dip down into the oceans, the change in elevation is dramatic. There are no beaches because of this; only coastal cliffs, making landfall and seafaring a true challenge to anyone not outfitted with a seaplane or dirigible.

Cel
儲存格
Auzdein (2517) 11P?
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -50 °F
1.0 g
1.00 atm
1.58 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 12P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -65 °F
1.0 g
1.00 atm
1.25 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 15P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -80 °F
1.0 g
1.00 atm
1.5 AU
30 Earth Days
24.0 Earth Hours
Auzdein (2517) 16PM
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - -50 °F
1.0 g
1.00 atm
1.58 AU
.99 EY; 364 days
24.0 Earth Hours
---[Temperature Brackets]---

The ranges of temperatures for each climate region of these Inisfreean worlds is limited to a 30 degree fluctuation because of their absence of axial tilt, their HAARP-regulated weather patterns, their perfectly circular solar orbits, and their generally very unremarkable topographies.  The reason temperatures shift up and down by those 30 degrees at any point upon their surfaces is due to altitude, cloud cover, wind chill, proximity to flowing water, and the day-night cycle.  As one moves closer to the equator of any of these worlds, this 30-degree temperature range will naturally raise, and as one moves closer to the poles of any of these Inisfreean worlds, that same range will naturally lower (a 100 degree difference from pole to equator, such that the range will shift from, for example, [0 to -30] at either polar region, to [100 to 70] in the equatorial region).
---[Gas-giant Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Wez
Nova
達格
Dag
新星
黃一
Cara
卡拉
Hue
色相
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Ard
藝術
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Lia
利亞姆
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
0
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Ja
鬼子
Iot
物聯網
Vul
攻無不
Gla
很高興
Ces
塞斯
Jen
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Note

Lia is global forest, becoming boreal and then spartan at both poles, with the heaviest cloud cover of any non-oceanic world. Though its surface and canopies are entirely dark green, even in direct sunlight, clouds consistently conceal more than 90% of this world. The flora, because of this, get more of their energy from the water and ‘terra preta’ than they do photosynthesis. Lia’s forests and clouds are so thick even at the poles, in fact, that both polar openings are never even partially, slightly visible from the air or orbit.

100,000,000,000
Inisfree (city)
Yes; 2517
No; (ideal from start)
Population: 
Capital:
Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Note

Ard’s purple ocean covers all of its northern hemisphere and nearly 1/3 of its southern. All of this world’s land belongs to its only continent, whose peninsulas reach up to its equator from where they converge at Ard’s southern polar hole. This continent is entirely mountain ranges covered in dirt at the higher latitudes, and divided only by sand-filled valleys in its southern polar region.

Population: 
Capital:
Yes; 2517
No; (ideal from start)
100,000,000,000
Inisfree (city)
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Note

Hue is perhaps the one Inisfreean world with the trickiest terrain; the most difficult to navigate by anything other than teleportation. A global covering of mountain peaks, most being jagged and impassable even with the best climbing gear money can buy, the resulting air currents and wind patterns are chaotic with violent gusts capable of bringing down anything short of a Repulsine-craft. Tornadoes and hurricanes cannot form here because of such a varied topography, but the airborne dangers are just as hellish.

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Note

Ces is a global ocean with the exception of its one continent; a large, tilted landmass expanding down from its equator, around its side, halfway toward its southern polar hole. The northern half of this one landform is desert and crags, with an Andes-like mountain range separating almost all of this northern, dry region from its smaller, narrower, southern region of heavy vegetation. Only its northernmost peninsula both reaches up above Ces’s equator, and harbors thick, green vegetation, too.

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Note

Vul’s signature is its diagonal band of lakes and seas, all connected like a chain-link reaching from its northern polar hole all the way down, diagonally, to expand around its southern. Cloud cover is moderate to high on this world, keeping this otherwise global dirtball dew-laden and caking near the point of forming muds. Vul’s topography is varied just enough to prevent higher winds from turning its nearly barren landscapes into a global desert of dirty, dust-colored dunes.

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Note

Very last of the Inisfreean worlds in this, Inisfree’s only (and manmade) star-system, Ja is a world of swamps between mountains. Although one might expect many rain-shadows on such a mountainous moon, there aren’t many due to the humidity and globally low ridge-lines. A single sea stretches from around Ja’s northern polar hole, down to its equator where it terminates in a series of neighboring gulfs and bays.

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Note

Iot’s entire ocean is the exact same depth, almost to one decimeter. The result is that it looks like one hemisphere of this world is painted on to a Christmas ornament’s surface, while the other hemisphere looks more akin to a 3D terrain model or a map with the illusion of texture. Though not shallow enough to walk or wade across, Iot’s ocean-hemisphere is the ideal depth for snorkeling and SCUBA-diving.

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Note

Gla is home to 4 ‘latitudinally’-oriented continents, all of them with their ‘long-axis’ reaching from Gla’s northern to southern tropic regions. Predominantly mud, dirt, and sand, each of these landmasses has only relatively small areas of forest and jungle, typically hugging the even less common mountainous terrain. Gla’s northern polar hole is completely oceanic, while its southern one enjoys a land-bridge; the peninsular ‘tail’ of the continent in view at this orbital vantage.

---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Planet Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Note

White and green, with but a single ochre band nearer its southern polar hole, Wez is the brightest and largest of this star-system’s gas-giants. Its many rings nearly double the diameter of its occupied Space.

‘Wez’ is pronounced “wehz”; not “weez”.

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Note

Nova is another signature world; its sole ocean is a nearly perfect ‘dome’ of water slanted just above one of its side-hemispheres, its grasslands and forests are just as mountainous as its many deserts, and all of these prominent land and water features extend all the way up to its polar regions.

Due to Inisfreean worlds having their gravity-signatures reduced, the tides and waves on Nova, as on all Inisfreean worlds orbiting gas-giants, are the same as the tides and waves were on Earth-That-Was.

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified

Note

Dag is a global swamp jungle, with only a few lakes stretching out like peeking slit between the rolling canopies that shroud this world even further beneath its thick cloud cover. Even at its polar regions, cloud cover is very thick; almost Venusian in its opacity.

Major Regions
    Continents
      Continent​
        Cities:
          (thousands)​

    Oceans​
      Ocean
        Cities:
      (floating/submarine)
           (thousands)​​​

D = Destroyed / ruins
  (thousands; training)​​

Albums
    Photos
      x
        x
    Videos
      x
        x​​

C = Classified
Note

Cara is a world of dark, gray-green grasses spanning continent-sized prairies, with a rich, chalky, chocolate brown dirt-land region about its equator in one hemisphere.


Auzdein (2517) 16P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - 50* °F
1.0 g
1.00 atm
1.58 AU
1.58 EY; 420 days
24.0 Earth Hours
---[Gas-giant Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 16P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - 50* °F
1.0 g
1.00 atm
1.58 AU
1.58 EY; 420 days
24.0 Earth Hours
---[Gas-giant Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 16P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - 50* °F
1.0 g
1.00 atm
1.58 AU
1.58 EY; 420 days
24.0 Earth Hours
---[Gas-giant Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 16P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - 50* °F
1.0 g
1.00 atm
1.58 AU
1.58 EY; 420 days
24.0 Earth Hours
---[Gas-giant Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
---[Gas-giant Data]---
Stellar ID:  
Class: 
Radius: 
Mass:  
Keplerian Ratio:
Luminosity: 
Surface Temperature:
Surface Gravity:
Atmospheric Pressure: 
Orbital Distance:  
Orbital Period:
Day Length:

---[Status]---
Colonized:  
Terraformed:  


​​
---[Moons]--- 
1
---[Rings]--- 
0
---[Artificial Satellites]---
0

---[Indigenous]---
Inisfreeans
Auzdein (2517) 16P
M
6,500 km
1.0 Earth Masses
(N/A) #.##
N/A
80 - 50* °F
1.0 g
1.00 atm
1.58 AU
1.58 EY; 420 days
24.0 Earth Hours
---[Nightlife]---

Nowhere in the entire Verse will you find a better, more amazing, more jawdroppingly sexual, sensual, erotic, exotic, top shelf, high end, ‘spared no expense’ nightclub, dirty-dancing, rave, house-music, and free-love scene than on the planets and moons built by the Inisfreeans. ‘Off the hook’, ‘unbelievable’, ‘godlike’, ‘out of this world’, and ‘too good to be true’ don’t even begin to describe the perfection that is this supremely clever, classy, sophisticated, and high-tech party environment, atmosphere, philosophy, and society. The Inisfreeans put Ibiza and Abercrombie to shame, exceeding all their concepts and works by leaps and bounds –as well as lightyears! Imagine dance clubs as sexy as an A&F retail outlet in the richest city, but on the scale of a stadium, yet also built with the most valuable and flashy gemstones and silken fabrics ever dreamt of by anyone across the Cosmos. You’ll just have to experience it for yourself, as no language could ever hope to quantify or express it all (save, perhaps, the Inisfreean’s techno-pathic, omni-sensory language of shared life events and full-bodied sensations). If you’re lucky enough to meet an Inisfreean exploring their Outlands (the realm of Creation outside their empire of Inisfree-city and star-system Auzdein), respectfully ask them for a tour of their heavenly, hidden realm! You’ll be glad you did.
Note

Peng is known for its land-bridges; long stretches of high and forested ground that connect the peninsulas of nearly every continent. Thus, there is no flow of waters between any of this world’s seas or oceans; all of them are completely isolated; landlocked.
---[Elaboration: Demographics, Nomenclature & Urban Geography]--

Here is a detailed breakdown to help you better understand each of these world's populations and civilizations: [Portal]
---[Star Data]---
Stellar ID: 
Class: 
Radius: 
Mass:
Luminosity: 
Temperature: 
Distance: 

---[Stars]---
13:  (1 main, 4 closely orbiting it, and 8 dwarfs/dwarves in the asteroid belt)
-​​--[Planets]---
121:  (4 inside the main star, 6 per orbit 1-15, and 27 orbiting the gas giants)
---[Moons]--- 
84:  (4 per orbit [1, 2, and 4-15], 5 in orbit 3,  and 23 in orbit 16)

---[Asteroid Belts]--- 
1:  The Warmway (due to the 8 dwarf stars within it)

---[Additional Objects]---
3: (1 SSBS (anchored inside the 2nd largest star), and 1 PSBS and 1 MSBS (anchored inside the main star))

​​​---[Planetoids]---
###,###+

---[Comets]---
(Inisfreean starships may appear as comets -based on their tasking)

​​---[Population]---
4,116,005,020,500,000,000,000 Inisfreeans (100% female)
4,116,005,000,000,000,000,000 aboard the 3 biggest IC Spaceships
20,500,000,000,000 in the 205,000 cities; 100,000,000 per city
100,000,000,000 per world
1,000 cities per world (planets and moons); 500 on the inside surface, 500 on the outer surface (facing Space)​


--​​-[Kardashev Scale]---
Type V, Omega-minus